Sony invited legendary game developer Hideo Kojima to head up a feature about the Metal Gear franchise and its long history with the PlayStation family of gaming consoles, talking about his personal memories with each release. Although the series originally started out on the MSX2 computer system, it’s been the PlayStation titles that have netted his groundbreaking series the most widespread mainstream success.
Not only does Kojima take time to recap all of the “core” Metal Gear Solid titles outside of the original Metal Gear, but he also notes on the official PlayStation blog that his team’s new in-house gaming engine is almost ready to take over their production load for future games.
Originally, the plan was to prep the “Fox Engine” for use in Metal Gear Rising: Revengeance, but time constraints and technical issues forced Platinum Games to use their standard graphics build instead. However, Kojima says that the Fox Engine is almost a point where it’s ready to be shown to the public, thanks to the extra time it spent in the shop:
Hideo Kojima: The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along. Originally we were going to do this for Metal Gear Rising: Revengeance, but a lot happened along the way and instead it is being made with the engine they have at Platinum Games.
Production studios in Japan are nearly extinct, a fact that we have recognized for nearly 10 years, and although the Fox Engine is not finished we are ready to show what it can do… on August 30th in Japan to be more specific.
Currently, the Fox Engine is slated for use in Metal Gear Solid 5, as well as future Kojima Productions’ titles like Project Ogre and Enders Project, the newest upcoming addition to the Zone of the Enders series. It sounds like an upcoming demo is going to be displayed for Japanese audiences, although the Internet will likely pick up the news, making it a worldwide affair.
Source: PlayStation Blog