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Due to the politics of consoles, their creators, and the rivalries between them, community content for games on one system typically can’t transfer over to another. For Hitman: Absolution, however, developer IO Interactive have come up with an interesting way to cross borders.

In Absolution, players will be presented with the Contracts mode, an option where gamers can create customized missions that can then be offered up to other in the community. To get the most out of Absolution‘s Contracts mode, IO Interactive devised a clever way to share created contracts across the Xbox 360, PS3, and PC.

Speaking to Joystiq, Hitman: Absolution game designer Torben Ellert said that players will be able to decode the file numbers for contracts, and then presumedly be able to enter that same code on another system—so long as a few numbers are tweaked in the process. Ellert noted that Contract IDs begin with a two-digit number: 03 for PC, 05 for Xbox 360, and 07 for PS3. So, change that initial set of numbers to those for your platform, enter the Contract ID like a password, and—if I’m understanding all of this correctly—you should be good to go.

“[Contracts] was built in a way for people to asynchronously share things,” Ellert told Joystiq. “The trick is you have to do it yourself. You have to be able to pull it off yourself.”

Sure, it’s a bit more of a chore than a lot of today’s younger gamers are used to, but I love seeing developers come up with creative solutions like this to the problems that exist with cross-platform connectivity. So, good going IO Interactive.

Source: Joystiq

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About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Hitman: Absolution Will Stealthily Allow Contracts To Work Cross-Platform

Due to the politics of consoles, their creators, and the rivalries between them, community content for games on one system typically can't transfer over to another. For Hitman: Absolution, however, developer IO Interactive have come up with an interesting way to cross borders.

By Mollie L Patterson | 08/20/2012 04:49 PM PT

News

Due to the politics of consoles, their creators, and the rivalries between them, community content for games on one system typically can’t transfer over to another. For Hitman: Absolution, however, developer IO Interactive have come up with an interesting way to cross borders.

In Absolution, players will be presented with the Contracts mode, an option where gamers can create customized missions that can then be offered up to other in the community. To get the most out of Absolution‘s Contracts mode, IO Interactive devised a clever way to share created contracts across the Xbox 360, PS3, and PC.

Speaking to Joystiq, Hitman: Absolution game designer Torben Ellert said that players will be able to decode the file numbers for contracts, and then presumedly be able to enter that same code on another system—so long as a few numbers are tweaked in the process. Ellert noted that Contract IDs begin with a two-digit number: 03 for PC, 05 for Xbox 360, and 07 for PS3. So, change that initial set of numbers to those for your platform, enter the Contract ID like a password, and—if I’m understanding all of this correctly—you should be good to go.

“[Contracts] was built in a way for people to asynchronously share things,” Ellert told Joystiq. “The trick is you have to do it yourself. You have to be able to pull it off yourself.”

Sure, it’s a bit more of a chore than a lot of today’s younger gamers are used to, but I love seeing developers come up with creative solutions like this to the problems that exist with cross-platform connectivity. So, good going IO Interactive.

Source: Joystiq

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.