Hitman: Absolution’s Difficulty Modes Bring Five Unique Playstyles
Posted on October 5, 2012 AT 11:32am
When IO Interactive’s Hitman: Absolution hits store shelves in late November, it’ll bring along with it five varying difficulty modes that’ll change the way you play the game.
Transcribed by the folks over at Kotaku, here are the five difficulty options, and how they affect gameplay. For those who haven’t been keeping up with the game, “instinct” is an option that works very similar to Batman‘s Detective Mode or Assassin’s Creed‘s Eagle Vision–basically, it gives you extended information about your surroundings and potential threats.
Enhanced: Easy
Checkpoints: Player can active additional ones
Instinct: Regenerates, provides hints
Enemies: Slower than normal reaction time
Enhanced: Medium
Checkpoints: Player can active additional ones
Instinct: Does not regenerate, provides hints
Enemies: Normal reaction time
Professional: Hard
Checkpoints: No player-activated checkpoints
Instinct: Depletes when used, no regeneration, no hints
Enemies: Better than normal reaction time
Professional: Expert
Checkpoints: No player-activated checkpoints
Instinct: Depletes when used, no regeneration, no hints
Enemies: More enemies, fast reaction time
Professional: Purist
Checkpoints: No player-activated checkpoints
Instinct: None
Interface: Nothing except a crosshair
Which difficulty level sounds like the most interesting to you?
Source: Kotaku
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