X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON Hitman: Absolution's Difficulty Modes Bring Five Unique Playstyles

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
Hitman: Absolution's Difficulty Modes Bring Five Unique Playstyles
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

When IO Interactive’s Hitman: Absolution hits store shelves in late November, it’ll bring along with it five varying difficulty modes that’ll change the way you play the game.

Transcribed by the folks over at Kotaku, here are the five difficulty options, and how they affect gameplay. For those who haven’t been keeping up with the game, “instinct” is an option that works very similar to Batman‘s Detective Mode or Assassin’s Creed‘s Eagle Vision–basically, it gives you extended information about your surroundings and potential threats.

Enhanced: Easy
Checkpoints: Player can active additional ones
Instinct: Regenerates, provides hints
Enemies: Slower than normal reaction time

Enhanced: Medium
Checkpoints: Player can active additional ones
Instinct: Does not regenerate, provides hints
Enemies: Normal reaction time

Professional: Hard
Checkpoints: No player-activated checkpoints
Instinct: Depletes when used, no regeneration, no hints
Enemies: Better than normal reaction time

Professional: Expert
Checkpoints: No player-activated checkpoints
Instinct: Depletes when used, no regeneration, no hints
Enemies: More enemies, fast reaction time

Professional: Purist
Checkpoints: No player-activated checkpoints
Instinct: None
Interface: Nothing except a crosshair

Which difficulty level sounds like the most interesting to you?

Source: Kotaku

0   POINTS
0   POINTS


About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Hitman: Absolution’s Difficulty Modes Bring Five Unique Playstyles

When IO Interactive's Hitman: Absolution hits store shelves in late November, it'll bring along with it five varying difficulty modes that'll change the way you play the game.

By Mollie L Patterson | 10/5/2012 01:32 PM PT

News

When IO Interactive’s Hitman: Absolution hits store shelves in late November, it’ll bring along with it five varying difficulty modes that’ll change the way you play the game.

Transcribed by the folks over at Kotaku, here are the five difficulty options, and how they affect gameplay. For those who haven’t been keeping up with the game, “instinct” is an option that works very similar to Batman‘s Detective Mode or Assassin’s Creed‘s Eagle Vision–basically, it gives you extended information about your surroundings and potential threats.

Enhanced: Easy
Checkpoints: Player can active additional ones
Instinct: Regenerates, provides hints
Enemies: Slower than normal reaction time

Enhanced: Medium
Checkpoints: Player can active additional ones
Instinct: Does not regenerate, provides hints
Enemies: Normal reaction time

Professional: Hard
Checkpoints: No player-activated checkpoints
Instinct: Depletes when used, no regeneration, no hints
Enemies: Better than normal reaction time

Professional: Expert
Checkpoints: No player-activated checkpoints
Instinct: Depletes when used, no regeneration, no hints
Enemies: More enemies, fast reaction time

Professional: Purist
Checkpoints: No player-activated checkpoints
Instinct: None
Interface: Nothing except a crosshair

Which difficulty level sounds like the most interesting to you?

Source: Kotaku

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.