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Assassin's Creed


 

Assassin’s Creed Origins proved to be one of the most exciting reveals of Microsoft’s E3 2017 press conference—even if we already knew it was coming thanks to the veritable deluge of leaks that preceded it. Just because we already knew a lot, however, doesn’t mean Ubisoft doesn’t have more to share with us.

In fact, a new developer diary, clocking in at a lengthy 8 minutes, offers plenty of new details on the extensive changes to gameplay and the Ancient Egypt setting.

In the video, the team, who previously worked on Assassin’s Creed IV: Black Flag confirms a number of new details that had been widely rumored but not yet officially confirmed. That includes many of the changes to gameplay that will bring the series more in line with action-RPGs than standard action games, as well as the more robust open world on offer. For example, there’s now a full day-night cycle, and the people you will encounter in the world follow their own routines, going out during the day and returning home to sleep. The old minimap is gone too, but you’ll now be able to send out an eagle to scout your surroundings.

Progression now relies on both gear, crafting, and a skill tree for leveling up, and you can catch a good, albeit quick, look at some of these systems in the video. Combat has also gotten what sounds like a serious upgrade, with a newly added need to pay attention to spacing. You won’t simply lock onto enemies and fling towards them; you can now swing at completely empty air—and be punished for it—if you’re not careful. Your hidden blades won’t be the be-all, end-all for one-hit kills, either—unless you put in the effort to upgrade it considerably.

You’ll definitely want to give the full video a watch and the official blog post accompanying it a read, since they offer plenty of details on and glimpses of the vast landscapes, vehicle, rideable animals, and different weapons in the game.

Assassin’s Creed Origins launches on Xbox One, PlayStation 4, and PC on October 27th, with full 4K support for the new Xbox One X available once that console launches.

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About Josh Harmon

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Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

How Assassin’s Creed Origins turns the series into an open-world RPG

There's even more to learn about Assassin's Creed Origins after its long-awaited official reveal.

By Josh Harmon | 06/11/2017 04:40 PM PT | Updated 06/11/2017 04:41 PM PT

News

Assassin’s Creed Origins proved to be one of the most exciting reveals of Microsoft’s E3 2017 press conference—even if we already knew it was coming thanks to the veritable deluge of leaks that preceded it. Just because we already knew a lot, however, doesn’t mean Ubisoft doesn’t have more to share with us.

In fact, a new developer diary, clocking in at a lengthy 8 minutes, offers plenty of new details on the extensive changes to gameplay and the Ancient Egypt setting.

In the video, the team, who previously worked on Assassin’s Creed IV: Black Flag confirms a number of new details that had been widely rumored but not yet officially confirmed. That includes many of the changes to gameplay that will bring the series more in line with action-RPGs than standard action games, as well as the more robust open world on offer. For example, there’s now a full day-night cycle, and the people you will encounter in the world follow their own routines, going out during the day and returning home to sleep. The old minimap is gone too, but you’ll now be able to send out an eagle to scout your surroundings.

Progression now relies on both gear, crafting, and a skill tree for leveling up, and you can catch a good, albeit quick, look at some of these systems in the video. Combat has also gotten what sounds like a serious upgrade, with a newly added need to pay attention to spacing. You won’t simply lock onto enemies and fling towards them; you can now swing at completely empty air—and be punished for it—if you’re not careful. Your hidden blades won’t be the be-all, end-all for one-hit kills, either—unless you put in the effort to upgrade it considerably.

You’ll definitely want to give the full video a watch and the official blog post accompanying it a read, since they offer plenty of details on and glimpses of the vast landscapes, vehicle, rideable animals, and different weapons in the game.

Assassin’s Creed Origins launches on Xbox One, PlayStation 4, and PC on October 27th, with full 4K support for the new Xbox One X available once that console launches.

0   POINTS
0   POINTS



About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy