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Call of Duty: WWII developers strived to keep the shooter’s Nazi Zombies mode in line with that of previous installments, while also giving the new experience a horror identity unlike anything fans have yet seen.

The mode’s creative director Cameron Dayton and senior director of development Jon Horsley recently sat down with Game Informer to emphasize the scare-factor that Sledgehammer Games is offering with Nazi Zombies. Dayton assured fans that the studio does not want to “uproot” Nazi Zombies from previous Call of Duty survival experiences—it’s still a four-player cooperative challenge against waves of the undead. But the new Nazi Zombies will have the “Sledgehammer flavor” of horror, derived from a team of developers who boast a proven history of scaring gamers senseless.

Cooperative experiences seem like an inherently more difficult vehicle for instilling fear in players, since they’re often joking around and watching each others’ backs. Dayton equates the undertaking to scaring groups of friends in a haunted house. There is plenty in Nazi Zombies that can give lone stragglers a shock, but there is an equal number of scenarios that are just as scary in a group. Certain beats can change based on who’s around, or be enhanced by more people being in the area. One example of this is the fast assault zombies, which emit a faint buzzing of flies right before they attack, bringing ominous panic to the group when they realize all the attackers are coming to their shared camping spot.

Dayton reiterated his stance, shared in a previous interview, that Nazi Zombies will support an abundance of secrets and Easter eggs, ripe for discovery. Players will not “have to go to YouTube” to get through the core elements of the game, thanks to a hint system, but the game’s deeper secrets are not nearly as accessible.

Call of Duty: WWII‘s Nazi Zombies mode was detailed even further in Game Informer‘s September issue, with information on new zombie varieties, the new class-based character format, and more.

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. For everything about Nazi Zombies and more, check out our extensive guide to all we know about Call of Duty: WWII.

Read More

Source: Game Informer


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

How Call of Duty: WWII is building the the scariest Zombies mode ever

Call of Duty: WWII is trying to make zombies scary again with its co-op mode.

By Nick Plessas | 08/15/2017 11:30 AM PT | Updated 08/15/2017 11:37 AM PT

Video

Call of Duty: WWII developers strived to keep the shooter’s Nazi Zombies mode in line with that of previous installments, while also giving the new experience a horror identity unlike anything fans have yet seen.

The mode’s creative director Cameron Dayton and senior director of development Jon Horsley recently sat down with Game Informer to emphasize the scare-factor that Sledgehammer Games is offering with Nazi Zombies. Dayton assured fans that the studio does not want to “uproot” Nazi Zombies from previous Call of Duty survival experiences—it’s still a four-player cooperative challenge against waves of the undead. But the new Nazi Zombies will have the “Sledgehammer flavor” of horror, derived from a team of developers who boast a proven history of scaring gamers senseless.

Cooperative experiences seem like an inherently more difficult vehicle for instilling fear in players, since they’re often joking around and watching each others’ backs. Dayton equates the undertaking to scaring groups of friends in a haunted house. There is plenty in Nazi Zombies that can give lone stragglers a shock, but there is an equal number of scenarios that are just as scary in a group. Certain beats can change based on who’s around, or be enhanced by more people being in the area. One example of this is the fast assault zombies, which emit a faint buzzing of flies right before they attack, bringing ominous panic to the group when they realize all the attackers are coming to their shared camping spot.

Dayton reiterated his stance, shared in a previous interview, that Nazi Zombies will support an abundance of secrets and Easter eggs, ripe for discovery. Players will not “have to go to YouTube” to get through the core elements of the game, thanks to a hint system, but the game’s deeper secrets are not nearly as accessible.

Call of Duty: WWII‘s Nazi Zombies mode was detailed even further in Game Informer‘s September issue, with information on new zombie varieties, the new class-based character format, and more.

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. For everything about Nazi Zombies and more, check out our extensive guide to all we know about Call of Duty: WWII.

Read More

Source: Game Informer



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808