Destiny 2‘s enemies will force players to adopt new strategies to counter the enemies’ changing tactics, as they are no longer the mindless cannon fodder of the original game.
In an interview with Finder, project lead Mark Noseworthy explained the enemy behavior of Destiny 2 as compared to the first Destiny, and detailed some of the new threats players will face (via PVP Live).
“We’ve enhanced the combatants across the board in Destiny 2,” Noseworthy said. “We’re certainly looking at them from the grounds up. ‘Hey, how are their behaviors, and how can they respond more intelligently?’ We’ve also added brand new combatants, especially for the Red Legion. The Red Legion are like Cabal special forces, like Navy Seals, and they are the biggest threat that the Guardians have ever faced.”
Noseworthy expanded upon the various Cabal units that will hunt us down, such as the dog-like War Beasts, the sword-wielding Gladiators, and the fire-happy Incendiors. Whether it be Cabal, Hive, or whatever else, Destiny 2 will force players into a variety of combat scenarios that will necessitate switching up one’s strategy, based on the enemies encountered.
“We try to build combatants that support many different types of moods,” Noseworthy explained. “You think of them like different football players or different chess pieces on a chess board. Like, ‘What are we going to put in play here?’
“Sometimes that means that, actually, we’re going to force the player into melee range a lot because there’s a ton of Thrall out here and this means you’re going to have to melee guys or shotgun them or have some way to control the crowd. Or everyone’s going to be up on platforms really far away, you’re going to have to use a long-distance rifle to take these guys down. So, we try to build our races to be pretty versatile to support all sorts of types of play.”
Destiny 2 is slated to launch September 6th on PlayStation 4 and Xbox One, with a PC release date of October 24th. Fans recently got a first look at the game’s new social space, The Farm, where we luckily won’t have to worry about any of these more intelligent enemies (as far as we know).