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Ghost of Tsushima is a game that’s highly cinematic, but Sucker Punch Productions is trying to make it as accurate to real-life Japan as possible.

In a recent video that went up on Sony’s YouTube page, creative director Nate Fox explains some of the steps Sucker Punch is taking in order to recreate the 13th century island as closely as it can.

“”It’s inspired by history, but we’re not recreating history stone by stone,” Fox said. “That said, we do want to take you back to Tsushima island, so the teams have done a lot of research.”

Some of that research, Fox said, includes taking trips to Tsushima island itself in order to study and recreate it. Other research comes in to play in order to capture the history of the island, with the team talking to samurai experts, dialogue experts, and religion experts in order to capture the small details and intricacies of the island’s history. Equal attention was paid to the Mongols, the invading enemy force of the game, in order to not have them appear as “cardboard cutout” villains.

Ghost of Tsushima is still currently in development, so the video doesn’t show much more gameplay than what Sucker Punch brought to E3. Still, it’s interesting for a glimpse into how one team is trying to recreate history.

Ghost of Tsushima will release exclusively on the PlayStation 4.

Source: Sucker Punch Productions

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About Emma Schaefer

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Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM

How Ghost of Tsushima is trying to recreate history

One developer goes into the fine details of how Ghost of Tsushima is recreating 13th century Japan.

By Emma Schaefer | 08/15/2018 12:00 PM PT

News

Ghost of Tsushima is a game that’s highly cinematic, but Sucker Punch Productions is trying to make it as accurate to real-life Japan as possible.

In a recent video that went up on Sony’s YouTube page, creative director Nate Fox explains some of the steps Sucker Punch is taking in order to recreate the 13th century island as closely as it can.

“”It’s inspired by history, but we’re not recreating history stone by stone,” Fox said. “That said, we do want to take you back to Tsushima island, so the teams have done a lot of research.”

Some of that research, Fox said, includes taking trips to Tsushima island itself in order to study and recreate it. Other research comes in to play in order to capture the history of the island, with the team talking to samurai experts, dialogue experts, and religion experts in order to capture the small details and intricacies of the island’s history. Equal attention was paid to the Mongols, the invading enemy force of the game, in order to not have them appear as “cardboard cutout” villains.

Ghost of Tsushima is still currently in development, so the video doesn’t show much more gameplay than what Sucker Punch brought to E3. Still, it’s interesting for a glimpse into how one team is trying to recreate history.

Ghost of Tsushima will release exclusively on the PlayStation 4.

Source: Sucker Punch Productions

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0   POINTS



About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM