A fluid web-swinging system is crucial for any successful Spider-Man game. Marvel’s Spider-Man developer Insomniac Games is distinctly aware of this, and have recently explained in-depth how the new game’s movement will operate.
As part of Game Informer‘s month-long coverage of Spider-Man, game director Ryan Smith and creative director Bryan Intihar take part in a developer video breaking down Spider-Man‘s plethora of movement options, and how each are mapped to the controller. According to Smith, the R2 button is essentially the “go” button, responsible for both free-running over obstacles on the ground, as well as swinging on webs through the air.
While in the air, the game’s movement potential greatly opens up. The player’s momentum-based trajectory off of a line will be determined by where along the swing they broke off, and when swinging isn’t the most viable maneuver, functions like web zipping and wall running will keep the player’s speed at a steady pace.
This developer video is one of the latest drops from Game Informer‘s extensive coverage of the upcoming game, with much already revealed, such as its lack of microtransactions, its general map size, some of the game’s unique Spidey suits, and more. Fans also learned about the game’s special editions, and The City That Never Sleeps DLC content that will be included in them.
Marvel’s Spider-Man is slated to launch September 7th, exclusively on PlayStation 4.
Source: Game Informer