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Hyrule Warriors will feature Impa as a playable character, two-player mode

Posted on May 22, 2014 AT 01:31pm

Hyrule Warriors will feature multiplayer and longtime Zelda bodyguard Impa as a playable character, Tecmo Koei has revealed to Famitsu.

That news broke in the most recent issue of the weekly Japanese gaming mag(as translated by Siliconera), along with a few other details about Omega Force and Team Ninja’s upcoming Dynasty Warriors–inspired Zelda spinoff. According to the report, the two-player mode will see one player utilizing the Wii U GamePad’s screen while the other uses the television. It’s not clear whether multiplayer will be competitive, cooperative, or something entirely different.

In addition, Famitsu confirmed that Impa would be joining Link on the roster, marking the first time she’s ever been playable in any title. Her design appears to be somewhat inspired by her slender, side-ponytail-rockin’ appearance in Skyward Sword, but with a different outfit and modified look.

Other new gameplay details include that Z-targeting, a mainstay of 3D Zelda games, will be making an appearance, as will Link’s spin attack. While we’ve known that bombs would be represented since the debut trailer in December, it now sounds like they’ll be serving some purpose beyond simply blowing up crowds of enemies. Perhaps, as in the mainline Zelda titles, they’ll be used to access new areas and unlock secrets, though it’ll be interesting to see how that meshes with the hectic, combat-centric gameplay of the Warriors series.

There will apparently also be some degree of character progression and equipment customization, with different weapons having an impact on each character’s playstyle. Heavy weapons, for instance, will prioritize damage, while lighter one-handed gear will enable greater speed.

Hyrule Warriors launches for the Wii U in Japan on August 14. No release date has been announced for North America or Europe, but the game is expected to make an appearance at E3, so it’s not too much of a stretch to imagine we’ll hear something then.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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