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Marvel vs Capcom


 

If you’ve been feeling like the character models in Marvel vs. Capcom: Infinite look a little more low-rent than you’d expect from the latest entry in a major series (as we mentioned in our review of the game), it might be because Capcom’s budget for the crossover fighting game was insanely small, according to one recent report.

YouTuber Liam Robertson claims that, according to several anonymous Capcom employees, the budget for Marvel vs. Capcom: Infinite was estimated at being just over half the budget for Street Fighter V‘s DLC.

You read that right: not half the budget of Street Fighter V, but half the budget of the game’s DLC.

According to Robertson, this led Capcom recycling some assets from Marvel vs. Capcom 3 and reusing them in Infinite, specifically in the form of Capcom character models, with very few changes being made to the recycled models besides adjusting shaders. The only time Capcom executives ordered major change, the report says, was when fan backlash reached a fevered pitch, as it did with the response to Chun-Li’s face.

If that wasn’t bad enough, Capcom allegedly had at least two DLC characters—Black Panther and Monster Hunter—finished so early that they could have easily been included in the game at launch. Instead, Capcom reportedly decided to live up to the “DLC is evil” cliche and keep the two characters out of the base game just so it could sell them separately later.

And you thought shipping collector’s editions with lackluster Infinity Stones was the most nefarious trick that Capcom could pull. At least Capcom fixed infinite combos… oh, wait. Well, at least there might be 45 pieces of DLC on the way, right?

Marvel vs. Capcom: Infinite is available now for Xbox One, PlayStation 4, and PC.

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About Michael Goroff

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Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.

If Marvel vs. Capcom: Infinite feels cheap, well, there may be a reason

According to a new report, Capcom really screwed up development on its latest crossover fighter—and screwed over fans.

By Michael Goroff | 10/5/2017 02:30 PM PT

News

If you’ve been feeling like the character models in Marvel vs. Capcom: Infinite look a little more low-rent than you’d expect from the latest entry in a major series (as we mentioned in our review of the game), it might be because Capcom’s budget for the crossover fighting game was insanely small, according to one recent report.

YouTuber Liam Robertson claims that, according to several anonymous Capcom employees, the budget for Marvel vs. Capcom: Infinite was estimated at being just over half the budget for Street Fighter V‘s DLC.

You read that right: not half the budget of Street Fighter V, but half the budget of the game’s DLC.

According to Robertson, this led Capcom recycling some assets from Marvel vs. Capcom 3 and reusing them in Infinite, specifically in the form of Capcom character models, with very few changes being made to the recycled models besides adjusting shaders. The only time Capcom executives ordered major change, the report says, was when fan backlash reached a fevered pitch, as it did with the response to Chun-Li’s face.

If that wasn’t bad enough, Capcom allegedly had at least two DLC characters—Black Panther and Monster Hunter—finished so early that they could have easily been included in the game at launch. Instead, Capcom reportedly decided to live up to the “DLC is evil” cliche and keep the two characters out of the base game just so it could sell them separately later.

And you thought shipping collector’s editions with lackluster Infinity Stones was the most nefarious trick that Capcom could pull. At least Capcom fixed infinite combos… oh, wait. Well, at least there might be 45 pieces of DLC on the way, right?

Marvel vs. Capcom: Infinite is available now for Xbox One, PlayStation 4, and PC.

Read More


About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.