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Looking back on Fable III during a recent interview with Develop, creator Peter Molyneux regarded the project as a “trainwreck.”

“I think Fable II was a step in the right direction,” Molyneux told Develop. “I think Fable III was a trainwreck. It was built to be much bigger than what it was constrained to be and eventually ended up as. If I had my time again, I’d take the advances we made from Fable I to Fable II, I’d make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that’s in my mind? No.”

Molyneux also addressed his oft-ridiculed tendency to over-promise and under-deliver on his games, saying that it’s a byproduct of his excitement as a designer “talking with no filter.” It’s not, he states, an attempt to be some duplicitous marketing or PR person “selling ice cubes to the arctic.”

Despite being called a “trainwreck” by its designer, Fable III currently holds a 80 on Xbox 360 on Metacritic based on the average scores from critic reviews, so it was largely well received. Of course, Peter Molyneux often looks back on his previous works with a very, very critical eye (oftentimes while hyping his current project so as to repeat this pattern until the end of time).

Fable III was a ‘trainwreck’ says creator Peter Molyneux

By | 02/25/2014 02:37 PM PT

News

Looking back on Fable III during a recent interview with Develop, creator Peter Molyneux regarded the project as a “trainwreck.”

“I think Fable II was a step in the right direction,” Molyneux told Develop. “I think Fable III was a trainwreck. It was built to be much bigger than what it was constrained to be and eventually ended up as. If I had my time again, I’d take the advances we made from Fable I to Fable II, I’d make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that’s in my mind? No.”

Molyneux also addressed his oft-ridiculed tendency to over-promise and under-deliver on his games, saying that it’s a byproduct of his excitement as a designer “talking with no filter.” It’s not, he states, an attempt to be some duplicitous marketing or PR person “selling ice cubes to the arctic.”

Despite being called a “trainwreck” by its designer, Fable III currently holds a 80 on Xbox 360 on Metacritic based on the average scores from critic reviews, so it was largely well received. Of course, Peter Molyneux often looks back on his previous works with a very, very critical eye (oftentimes while hyping his current project so as to repeat this pattern until the end of time).

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