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Inazuma Eleven, Weapon Shop de Omasse finally come to America

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Posted on February 13, 2014 AT 02:24pm

As part of their latest Nintendo Direct today, Nintendo of America announced that two 3DS titles from Japanese developer LEVEL-5 will finally be making their way to our shores.

The first is a big one: Inazuma Eleven, the soccer-themed RPG that became a huge hit in Japan. The first game in the series came out for the original DS in Japan in 2008, and since then, we here in North America have been able to do nothing but sit and watch with envy as the series also saw release in Europe.

It’s taken way too long for this franchise to make it our way—but, thankfully, it’s finally happened. And, if you’ve been waiting for the chance to play an Inazuma Eleven game in English, the wait is literally over, because the game is up today as a digital download in Nintendo’s eShop.

(Well, okay—on the chance that there game isn’t up right now, but will be up later today, you may have still have some wait. But it’ll be over soon.)

While the second title may not be quite the blockbuster announcement, it’s still a nice one. Guild-01 was an interesting 3DS project, one which served as a compilation of smaller game projects from a selection of Japanese developers. Previously, we received North American digital versions of three of Guild-01‘s four games: Liberation Maiden, Aero Porter, and Crimson Shroud. Now, finally, we’re receiving the fourth and final game, Weapon Shop de Omasse. Omasse is a “comedic RPG” where the main characters are a father and son pair of blacksmiths who craft and rent out weaponry for heroes. The success of those heroes on their quests is then determined by the weapons they wield.

It was originally said that the reason Weapon Shop de Omasse wouldn’t be released along with the other Guild-01 games was because of the high level of text that needed translation, so I’m glad to see that it was finally decided to take a chance on the title. Omasse will also be digital-only via the eShop, coming on February 20th.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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