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Indie 2D skateboarder OlliOlli grinds onto Vita soon

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Posted on January 9, 2014 AT 12:19pm

Sony’s effort to bring more indie games to their platforms will pay off its next dividends on January 21st, when OlliOlli finally hits for the PlayStation Vita.

“As you may know, this our first PS Vita game, so it’s been a big challenge for us – a challenge that’s been well worth it (and we hope you’ll think so, too),” said Tom Hegarty, director over at OlliOlli developer Roll7, over on the official PlayStation blog. “We originally planned to launch before the holiday, but due to some technical issues we had to push back. We want to take this opportunity to thank everyone who patiently supported us throughout 2013, including fans, press, and all the crew at PlayStation – especially Shahid and Spencer.”

Shahid is Shahid Kamal Ahmad, a member of Sony Computer Entertainment Europe. Shahid has made a big push for getting more unique content onto Sony’s various systems, especially the Vita—and OlliOlli is one of those titles that now exists on the platform thanks to funding from Shahid’s “Strategic Content Drive”.

So what is OlliOlli? Roll7 describes it as “a 2d skateboarding game that mixes addictive one-life gameplay with over 120 tricks and grinds with 100 deviously crafted levels & 250 challenges across four gameplay modes.”

My very, very brief hands-on time with OlliOlli proved to be quite embarrassing, as the game’s skill level quickly shamed me. But, that’s good! That means that it’ll take some actual practice and concentration to get good, and I feel like this could then become one of those games that I lose far too many hours to. (Especially with how obsessed I can get with my leader board rankings at times.)

I’m also really interested in one specific element to OlliOlli: its Daily Grinds. I’ve not yet gotten deep into the world of games that offer up special daily events—I’ve got Spelunky on my Vita, but have only scratched its surface—so hopefully Roll7′s efforts will help usher me into the concept. For the Daily Grinds (which are only open for 24 hours), you’ll be able to practice as much as you want, but you can only make one “real” attempt at the challenge. That’s some serious pressure—but the good kind of pressure.

OlliOlli will be hitting the PlayStation Vita via PSN on January 21st (and the 22nd in Europe). One thing we don’t know yet? Price—that’ll be revealed closer to launch.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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