X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Yesterday, Dean Dodrill—creator and mastermind behind the hit indie action adventure project Dust: An Elysian Tail—announced the game has now sold over one million copies.

“Today, Dust: AET surpassed one million units sold. Thank you to @xbox, @steam_games, & @humble for their support in helping us get here,” Dodrill said via his Twitter account. “Massive thanks to everyone for their kind words, and to those with support issues worry not… I’m looking at everything.”

“Dust:AET has, in RIAA parlance, gone platinum! This is the first game I’ve worked on to hit a million,”  tweeted Alex Kain, Dust‘s co-writer. “I need some expensive steak & bubbly!”

Dust became one of a number of games to show the power of the indie gaming scene, as—with the exception of voice acting, music, and Kain’s work on the narrative—the entire game was created and developed by one person, Dodrill. Initially targeted for released on the Xbox Indies section of the Xbox 360’s marketplace, Dust won Microsoft’s 2009 Dream.Build.Play competition, earning a publishing contract from the Xbox team for release on Xbox Live Arcade. The game was later released on PC in May of last year, with Mac and Linux versions following in December.

Later becoming part of a Humble bundle, Dust has sold 451,000 copies that route (looking at sales for the bundle as a whole)—meaning, on its own, the game has pushed over 500,000 copies to date.

Also via Twitter, Dodrill mentioned that he hopes Dust fans won’t have to wait as long for his next gaming project. (Due to the scope of the game and moving it to be a full XBLA release, Dust‘s launch ended up coming later than Dodrill had originally intended.)

0   POINTS
0   POINTS


About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Indie adventurer Dust: An Elysian Tail reaches the one million sales mark

By Mollie L Patterson | 03/3/2014 02:45 PM PT

News

Yesterday, Dean Dodrill—creator and mastermind behind the hit indie action adventure project Dust: An Elysian Tail—announced the game has now sold over one million copies.

“Today, Dust: AET surpassed one million units sold. Thank you to @xbox, @steam_games, & @humble for their support in helping us get here,” Dodrill said via his Twitter account. “Massive thanks to everyone for their kind words, and to those with support issues worry not… I’m looking at everything.”

“Dust:AET has, in RIAA parlance, gone platinum! This is the first game I’ve worked on to hit a million,”  tweeted Alex Kain, Dust‘s co-writer. “I need some expensive steak & bubbly!”

Dust became one of a number of games to show the power of the indie gaming scene, as—with the exception of voice acting, music, and Kain’s work on the narrative—the entire game was created and developed by one person, Dodrill. Initially targeted for released on the Xbox Indies section of the Xbox 360’s marketplace, Dust won Microsoft’s 2009 Dream.Build.Play competition, earning a publishing contract from the Xbox team for release on Xbox Live Arcade. The game was later released on PC in May of last year, with Mac and Linux versions following in December.

Later becoming part of a Humble bundle, Dust has sold 451,000 copies that route (looking at sales for the bundle as a whole)—meaning, on its own, the game has pushed over 500,000 copies to date.

Also via Twitter, Dodrill mentioned that he hopes Dust fans won’t have to wait as long for his next gaming project. (Due to the scope of the game and moving it to be a full XBLA release, Dust‘s launch ended up coming later than Dodrill had originally intended.)

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.