Jaime Griesemer, lead designer on inFamous: Second Son, has left Sucker Punch Productions just shy of their next-gen debut?s release this Friday, the developer confirmed on Twitter today.
?I?m excited for people to get their hands on [inFamous: Second Son],? Griesemer tweeted, responding to a question concerning a note on his resume about leaving Sucker Punch. ?And yes, I have left SP. Not really talking about it yet, tho.?
Prior to joining Sucker Punch in 2011, Griesemer worked at Bungie for 12 years, handling various design duties on Halo: Combat Evolved, Halo 2, Halo 3, and Halo: Reach.
Beyond his body of work, Griesemer is best known for the often erroneously reported 30-second gameplay loop philosophy, which many mistakenly take to mean 30-second gameplay loops repeated over and over. As Griesemer clarified to Joystiq back in 2011, however, what he meant was ?a 3-second loop inside of a 30-second loop inside of a 3-minute loop that is always different, so you get a unique experience every time.?