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InFamous: Second Son lead designer Jaime Griesemer confirms Sucker Punch departure

Posted on March 18, 2014 AT 01:37pm

Jaime Griesemer, lead designer on inFamous: Second Son, has left Sucker Punch Productions just shy of their next-gen debut’s release this Friday, the developer confirmed on Twitter today.

“I’m excited for people to get their hands on [inFamous: Second Son],” Griesemer tweeted, responding to a question concerning a note on his resume about leaving Sucker Punch. “And yes, I have left SP. Not really talking about it yet, tho.”

Prior to joining Sucker Punch in 2011, Griesemer worked at Bungie for 12 years, handling various design duties on Halo: Combat Evolved, Halo 2, Halo 3, and Halo: Reach.

Beyond his body of work, Griesemer is best known for the often erroneously reported 30-second gameplay loop philosophy, which many mistakenly take to mean 30-second gameplay loops repeated over and over. As Griesemer clarified to Joystiq back in 2011, however, what he meant was “a 3-second loop inside of a 30-second loop inside of a 3-minute loop that is always different, so you get a unique experience every time.”

Source: Twitter

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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