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Riley the dog has quickly become the breakout star of the upcoming Call of Duty: Ghosts. However, there’s just one problem: most people are certain that he’ll end up dying in the end.

I mean, that’s how these things work, right? Introduce a loyal and dedicated four-legged squad mate, and then use his death late in the game to cement the emotional need players will have to get revenge on the bad guys.

Infinity Ward’s Mark Rubin isn’t about to spill any secrets on the fate of Riley just yet, but he did actually comment to the Associated Press about this most talked about topic surrounding his team’s next Call of Duty project.

“Everybody thinks we’re going to kill the dog,” Rubin told the AP. “Maybe that’s the expected thing we would do, so maybe it’s not what we’ll do? We’ll see. People around here didn’t know, and they had that same sentiment: ‘We better not kill the dog.’ The emotional investment for the dog here has been just as strong as what’s happening out in the public.”

Riley’s motion capture—yes, animals can do motion capture too—was handled by two different dogs: a German Shepherd named Ruger, and a Belgian Malinois named Rico. For more on the work Ruger and Rico put into the game, and on Riley himself, read the full Associated Press story via the link below.

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About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Infinity Ward Comments on the Fate of Call of Duty Ghosts’ Canine Companion

By Mollie L Patterson | 10/22/2013 02:12 PM PT

News

Riley the dog has quickly become the breakout star of the upcoming Call of Duty: Ghosts. However, there’s just one problem: most people are certain that he’ll end up dying in the end.

I mean, that’s how these things work, right? Introduce a loyal and dedicated four-legged squad mate, and then use his death late in the game to cement the emotional need players will have to get revenge on the bad guys.

Infinity Ward’s Mark Rubin isn’t about to spill any secrets on the fate of Riley just yet, but he did actually comment to the Associated Press about this most talked about topic surrounding his team’s next Call of Duty project.

“Everybody thinks we’re going to kill the dog,” Rubin told the AP. “Maybe that’s the expected thing we would do, so maybe it’s not what we’ll do? We’ll see. People around here didn’t know, and they had that same sentiment: ‘We better not kill the dog.’ The emotional investment for the dog here has been just as strong as what’s happening out in the public.”

Riley’s motion capture—yes, animals can do motion capture too—was handled by two different dogs: a German Shepherd named Ruger, and a Belgian Malinois named Rico. For more on the work Ruger and Rico put into the game, and on Riley himself, read the full Associated Press story via the link below.

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.