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Infinity Ward Blows the Lid off Call of Duty: Ghosts’ Multiplayer

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Posted on August 14, 2013 AT 01:35pm

Publisher Activision and developer Infinity Ward revealed Call of Duty: Ghosts‘ multiplayer earlier today, detailing quite a number of changes and additions being brought to the popular competitive mode.

Check out the official multiplayer trailer, embedded at the end of this post, to see Ghosts’ online competitive mode in action, or read on for more specific breakdowns of new features.

First and foremost? Riley—the dog—is in the multiplayer. Like a familiar, Riley can be called in to attack and scout (similar to the single-player campaign).

Like Battlefield 4, Ghosts will introduce dynamic maps that require players to relearn the layout as the landscape shifts and changes from explosions and environmental damage caused by destructability.

Ghosts will eliminate deathstreaks, but introduce 20 new killstreaks, along with 30 new weapons, new weapon class “Marksman Rifles”—which can alternate between sniper and assault rifles—and add new movement options for players, such as knee-slides, contextual leans, and mantling.

Perks will still be a part of the Call of Duty multiplayer experience, but are now purchased with points earned in the game.

Ghosts will also bring seven new game modes to Call of Duty‘s multiplayer, including “Cranked,” in which players get faster and faster with each kill, but must abate a countdown clock by maintaining kills. If the clock runs out, they explode. Literally.

Another new mode, Squad vs. Squad, is a one-on-one showdown in which each player has a squad of AI teammates. Other customization options—of which there are over 20,000—include body type, head, gear, and other visual aspects of the character model.

And finally—and perhaps most interesting, to me—female soldiers will be added to the character customization options.

Call of Duty: Ghosts launches on PC, PS3, Xbox 360, and Wii U November 5. The Xbox One and PlayStation 4 versions will be available when each respective consoles is available.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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