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Injustice


 

Warner Bros. Interactive Entertainment and NetherRealm Studios have released a new update for Injustice 2 on all platforms.

The update makes it so gear earned in Story Mode can now be regenerated up to level 30, changes the level 30 base health of certain characters, improves AI logic, and changes the conditions for the final tasks in Advanced Blocking Tutorial and Corner Combo Tutorial.

As well as the above changes, balance adjustments have also been made to several characters, including Black Adam, Black Manta, Captain Cold, Firestorm, Gorilla Grodd, and the Teenage Mutant Ninja Turtles.

Read the full patch notes below:

General Gameplay Adjustments

  • Move list corrections and improvements to AI logic
  • Fixed an issue with progress tracking on page 3 of Legendary Multiverses
  • Made UI Improvements to Infinite Transforms
  • Inventory advanced gear filter can now sort up to level 30
  • Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
  • The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
  • Gear earned in Story Mode can now be regenerated past level 20 up to level 30
  • Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
  • Fixed some Text & Grammar issues in Learn Mode
  • Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
  • Character Tutorials will no longer sometimes award rewards when they are skipped
  • Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller

Stage Specific Adjustments

  • Fixed some Background Interactions being throw immune during their recovery frames

Character Specific Adjustments

  • Atom – Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
  • Atom – When Atom’s Legendary is equipped there is now a button prompt for interacts that he can use
  • Batman – Fixed bug that could cause Mechanical Bats to appear during the victory screen
  • Black Adam – Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
  • Black Adam – The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
  • Black Adam – Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active
  • Black Manta – Slightly reduced backdash distance
  • Black Manta – Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)
  • Captain Cold – Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
  • Captain Cold – Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
  • Captain Cold – Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
  • Captain Cold – Legendary Augment “Cyclotron Charge” recharge rate is now affected by Flash’s character power
  • Deadshot – Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active
  • Dr Fate – Displacer Orb Meter Burn duration is now 180 frames (down from 240)
  • Dr Fate – Amon Ra Blast now does 6 base damage (down from 7)
  • Dr Fate – Apophis Blast now does 8 base damage (down from 9)
  • Dr Fate – Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended
  • Firestorm – Adjusted hit region of Short Burst (Down + Light)
  • Firestorm – Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
  • Firestorm – Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
  • Firestorm – Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
  • Firestorm – Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing
  • Gorilla Grodd – Reduced length of jump forward, backward, & up by 2 frames
  • Gorilla Grodd – Slightly increased initial step forward and step backward speed
  • Gorilla Grodd – Stampede Cancel now has a more distinct animation and recovers 2 frames faster
  • Hellboy – Slightly reduced hit region of Up Devil’s Revolver
  • Joker – While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level
  • Red Hood – Slightly adjusted Hit Region of Quick Strike (Down + Light)
  • Scarecrow – Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted
  • Starfire – No longer throw immune during some of the recovery frames of Starbolt MeterBurn
  • TMNT – Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
  • TMNT – (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
  • TMNT (Donatello) – Bo-llistic MeterBurn Gear Ability can no longer be clashed
  • TMNT (Leonardo) – Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
  • TMNT (Leonardo) – Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
  • TMNT (Michelangelo) – COWABUNGA Character Power attack can now be parried by low parries

Injustice 2 is available now on Xbox One, PlayStation 4, and PC.

Read More

About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Injustice 2’s April update makes balance adjustments

A new update is now available for Injustice 2 on Xbox One, PlayStation 4, and PC.

By Matthew Bennett | 04/24/2018 06:47 AM PT

News

Warner Bros. Interactive Entertainment and NetherRealm Studios have released a new update for Injustice 2 on all platforms.

The update makes it so gear earned in Story Mode can now be regenerated up to level 30, changes the level 30 base health of certain characters, improves AI logic, and changes the conditions for the final tasks in Advanced Blocking Tutorial and Corner Combo Tutorial.

As well as the above changes, balance adjustments have also been made to several characters, including Black Adam, Black Manta, Captain Cold, Firestorm, Gorilla Grodd, and the Teenage Mutant Ninja Turtles.

Read the full patch notes below:

General Gameplay Adjustments

  • Move list corrections and improvements to AI logic
  • Fixed an issue with progress tracking on page 3 of Legendary Multiverses
  • Made UI Improvements to Infinite Transforms
  • Inventory advanced gear filter can now sort up to level 30
  • Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
  • The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
  • Gear earned in Story Mode can now be regenerated past level 20 up to level 30
  • Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
  • Fixed some Text & Grammar issues in Learn Mode
  • Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
  • Character Tutorials will no longer sometimes award rewards when they are skipped
  • Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller

Stage Specific Adjustments

  • Fixed some Background Interactions being throw immune during their recovery frames

Character Specific Adjustments

  • Atom – Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
  • Atom – When Atom’s Legendary is equipped there is now a button prompt for interacts that he can use
  • Batman – Fixed bug that could cause Mechanical Bats to appear during the victory screen
  • Black Adam – Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
  • Black Adam – The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
  • Black Adam – Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active
  • Black Manta – Slightly reduced backdash distance
  • Black Manta – Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)
  • Captain Cold – Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
  • Captain Cold – Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
  • Captain Cold – Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
  • Captain Cold – Legendary Augment “Cyclotron Charge” recharge rate is now affected by Flash’s character power
  • Deadshot – Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active
  • Dr Fate – Displacer Orb Meter Burn duration is now 180 frames (down from 240)
  • Dr Fate – Amon Ra Blast now does 6 base damage (down from 7)
  • Dr Fate – Apophis Blast now does 8 base damage (down from 9)
  • Dr Fate – Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended
  • Firestorm – Adjusted hit region of Short Burst (Down + Light)
  • Firestorm – Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
  • Firestorm – Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
  • Firestorm – Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
  • Firestorm – Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing
  • Gorilla Grodd – Reduced length of jump forward, backward, & up by 2 frames
  • Gorilla Grodd – Slightly increased initial step forward and step backward speed
  • Gorilla Grodd – Stampede Cancel now has a more distinct animation and recovers 2 frames faster
  • Hellboy – Slightly reduced hit region of Up Devil’s Revolver
  • Joker – While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level
  • Red Hood – Slightly adjusted Hit Region of Quick Strike (Down + Light)
  • Scarecrow – Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted
  • Starfire – No longer throw immune during some of the recovery frames of Starbolt MeterBurn
  • TMNT – Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
  • TMNT – (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
  • TMNT (Donatello) – Bo-llistic MeterBurn Gear Ability can no longer be clashed
  • TMNT (Leonardo) – Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
  • TMNT (Leonardo) – Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
  • TMNT (Michelangelo) – COWABUNGA Character Power attack can now be parried by low parries

Injustice 2 is available now on Xbox One, PlayStation 4, and PC.

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89