Posted on May 28, 2013 AT 02:21pm
In a post on the company’s website, Insomniac Games president and CEO Ted Price touched upon the road leading up to Fuse’s release and what lies in store for the series.
The first part of Price’s post discusses the changes and influences that led what was once known Overstrike to become what is now fuse—specifically mentioning how the aesthetic changes had nothing to do with “a 12 year-old’s focus test comments.”
According to Price, the heart of Fuse’s changes had to do with creating stronger, more unique interplay between the xenotech weapons for a more robust and engaging co-op experience (something I can attest to—this is a game designed from the ground up to be played four-player co-op, and is so much more fun when experienced that way).
“We’ve already begun expanding what we’ve begun with Fuse,” Price’s post reads. “Right now as I write this we’re taking the core concepts behind Fuse and prototyping new stuff…stuff that leverages this bizarre alien substance which is at the heart of the game. No, I’m not talking about DLC. I’m talking about new Fuse experiences altogether.”
So it’s not so much that Insomniac Games is already working on Fuse 2, but that they’re prototyping gameplay mechanics and tech that will inevitably become Fuse 2—provided the game sells to EA’s expectations.
For a more in-depth critical evaluation of Fuse, check out Ray Carsillo’s review.
Source: Insomniac Games
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