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Fuse is getting close to release now, but that hasn’t stopped Insomniac from making a few last minute changes.

The developer has revealed that the team has been shifted around a little towards the end of development to allow for fine tuning of certain areas. The changes include:

  • Reduce enemy wave numbers: Sometimes, the game seemed to throw one too many enemy waves at you before you could move on. So, we’ve done a sweep and fixed some problematic areas. The result is a swifter experience that is still exciting and almost overwhelming, without bogging the players down.
  • Splitting up the team: Up until now, Fuse always had all four characters stick together. No mas. We’ve added some sections where the team has to split into two separate groups. This should change up game play in those sections significantly. It’s already pretty radical to see huge sections of levels changed and adjusted, clearly for the better.
  • Mini-Boss and Boss Behavior changes: In order to differentiate our big baddies more – we are giving them different attacks and more functions. This will set them apart from the rest of the crowd. New baddie who heals his brethren? Sure! Make the Leadfoots more threatening? Sounds good!

Fuse is due to release in quarter two of this year–following a delay from March–for Xbox 360 and PlayStation 3.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Insomniac Details Last Minute Fuse Changes

By Matthew Bennett | 02/7/2013 06:32 AM PT

News

Fuse is getting close to release now, but that hasn’t stopped Insomniac from making a few last minute changes.

The developer has revealed that the team has been shifted around a little towards the end of development to allow for fine tuning of certain areas. The changes include:

  • Reduce enemy wave numbers: Sometimes, the game seemed to throw one too many enemy waves at you before you could move on. So, we’ve done a sweep and fixed some problematic areas. The result is a swifter experience that is still exciting and almost overwhelming, without bogging the players down.
  • Splitting up the team: Up until now, Fuse always had all four characters stick together. No mas. We’ve added some sections where the team has to split into two separate groups. This should change up game play in those sections significantly. It’s already pretty radical to see huge sections of levels changed and adjusted, clearly for the better.
  • Mini-Boss and Boss Behavior changes: In order to differentiate our big baddies more – we are giving them different attacks and more functions. This will set them apart from the rest of the crowd. New baddie who heals his brethren? Sure! Make the Leadfoots more threatening? Sounds good!

Fuse is due to release in quarter two of this year–following a delay from March–for Xbox 360 and PlayStation 3.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89