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Insomniac reveals their new small indie project Slow Down, Bull

Posted on June 27, 2014 AT 11:34am

While you might not always picture an indie game being developed by a small team at a major studio like Insomniac, that’s exactly what is happening with their latest projects, Slow Down, Bull.

And, we must remember: while “indie” has become the go-to term for those brave men and women who seek their dreams of game development without big corporate backing or any real-world experience under their belts, Insomniac is very much an independent developer. While they’ve had a long, rich history of working with Sony on various PlayStation titles, and have now also crossed paths with EA and Microsoft, they are their own company, making (or breaking) their own future.

While the studio typically works on projects in conjunction with major publishers like those just mentioned, Slow Down, Bull is 100 percent Insomniac from the very start. Being developed for the PC in Unity, the game’s team is no more than four or five strong, with its genesis being the question of what kind of game could the studio create with the smallest team possible.

The answer to that question? Slow Down, Bull.

“Slow Down Bull is a small action game about a stressed out, overachiever bull named Axel,” says Insomniac designer Lisa D. Brown on the developer’s official blog. “He loves collecting beautiful things, but has to overcome his innate bull nature to accomplish his goals. Axel tries very hard to be graceful and cautious while he collects, but it’s very stressful! What if he bumps into someone? What if his bull-like nature erupts and ruins everything he’s trying to collect? What if he messes up???”

Curious to see what Slow Down, Bull is about and how it’s turning out? Check back here today (Friday, June 27th) at 2PM Pacific, as the Insomniac team will be running a live Twitch stream to show off what they’ve got so far.

Watch live video from InsomniacGames on www.twitch.tv

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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