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Insufficient Game Length Causes Trade-Ins, Just Cause Dev Says

Posted on June 17, 2013 AT 03:35pm

According to Avalanche Studios founder and chief creative officer Christofer Sundberg, the short length of games is what’s primarily responsible for trade-ins.

Talking to Edge Online, Sundberg said that 8-10 hour games are “too short,” and don’t offer reason enough for players to return to them.

“If you’re offering little variation, then there’s no motivation for the player to keep that game—unless they want to have a nice bookshelf. That’s why we answered that with Just Cause. I go into game stores each week and I always go to the used game boxes—I usually don’t find that many [copies of Just Cause].”

Avalanche Studios is currently working on a videogame adaptation of Mad Max—possibly in collaboration with God of War designer Cory Barlog. The title is set to launch on PC, PS4, PS3, Xbox One, and Xbox 360 sometime 2014.

Source: Edge Online

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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