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Interesting Comments from Ken Levine’s Reddit AMA

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Posted on December 21, 2012 AT 12:00pm

Yesterday, Ken Levine, creative director of BioShock Infinite, invited fans to “Ask Me Anything” on Reddit. Here are a few of the more interesting questions to/responses from Levine.

Salacious
One of the best parts of Bioshock was finding the relics of what the city had once been and exploring the path that it had gone down toward its ultimate collapse. Will Bioshock Infinite have the same type of hidden backstory for Columbia?

Levine
Yes, but the backstory won’t be about a collapse, because when you get there, the city is very much alive and kicking. I don’t want to spoil anything, but I will say the past matters in a very serious way in this game. Shawn Elliott said that where the last game was about Archeology, this game is also about Anthropology, in other words, you get stories from both the living and the dead in Infinite.

CNUCaptains
What would you say are current chances of the Bioshock movie happening?

Levine
I don’t know. I’m thinking of taking a pass on the screenplay during my time off.

Poetic_Spark123
Where did you get the idea for the little sisters? P.s. My father a I are huge fans, so a lot of thanks for creating a game for father daughter bonding!!

Levine
The original idea came to me when I was watching a show about ants. ( I think it was ants). There were the worker/gatherer ants, the army ants who protected them and other bugs who ate ants. I remember thinking that those roles read very clearly even if you didn’t know anything about the story and how cool it would be to be in a game where you could watch that ecology around you. It took some time for the ants to anthropomorphize into Big Daddy and Little Sister.

This is, if nothing else, proof positive that the best ideas for video games come from outside of video games.

Check out the rest of the questions/answers on the full AMA on Reddit.

Chris Holzworth, Editorial Intern
Chris Holzworth has wanted to report on and critique games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, then took a break from gaming to study English, creative writing, and linguistics at Rutgers University. Started out as EGM's obligatory east coast correspondent before selling out and moving to the west coast. Chris is particularly keen on examining narrative structure, character development, and writing in video games. Frequently opens mouth, inserts foot, often where twittery things happen: @chrisholzworth. Meet the rest of the crew.

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