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Here’s the first look at post-apocalyptic RPG Wasteland 2 in action, as provided by developer inXile through their Kickstarter page.

“This first level you will see is one of the first areas you will encounter in the game,” inXile wrote in a Kickstarter post. “The agricultural center was also a part of Wasteland 1. It was an area that Chris Avellone had some affinity for and he did the design for the level. Also thanks goes out to Nathan Long, who provided this area’s clever writing. We had a chance to show Chris the level last week, and when we commented that it was coming together he said ” ‘not coming together … it has COME together.’

“Our objective was to show off some of the HUD and how both the combat and skill systems work. There are many elements not represented here but to name a few:

  • Minimal particle effects
  • Minimal sound
  • Mini-map not working
  • Inventory, logbook and other character screens not shown
  • Not all skills (in and out of combat) being represented
  • No world map movement
  • It needs more messaging in the UI
  • And not a comprehensive list of all the combat variables

“Sorry if we’re over communicating, but it’s just a reminder: we’re just past the halfway mark, so don’t expect to see everything that you can expect from the final game just quite yet.”

The Wasteland 2 Kickstarter managed to raise 3x its $900,000 goal about a year ago.

inXile Gives Fans the First Look at Wasteland 2’s Gameplay

By | 02/10/2013 09:42 AM PT

News

Here’s the first look at post-apocalyptic RPG Wasteland 2 in action, as provided by developer inXile through their Kickstarter page.

“This first level you will see is one of the first areas you will encounter in the game,” inXile wrote in a Kickstarter post. “The agricultural center was also a part of Wasteland 1. It was an area that Chris Avellone had some affinity for and he did the design for the level. Also thanks goes out to Nathan Long, who provided this area’s clever writing. We had a chance to show Chris the level last week, and when we commented that it was coming together he said ” ‘not coming together … it has COME together.’

“Our objective was to show off some of the HUD and how both the combat and skill systems work. There are many elements not represented here but to name a few:

  • Minimal particle effects
  • Minimal sound
  • Mini-map not working
  • Inventory, logbook and other character screens not shown
  • Not all skills (in and out of combat) being represented
  • No world map movement
  • It needs more messaging in the UI
  • And not a comprehensive list of all the combat variables

“Sorry if we’re over communicating, but it’s just a reminder: we’re just past the halfway mark, so don’t expect to see everything that you can expect from the final game just quite yet.”

The Wasteland 2 Kickstarter managed to raise 3x its $900,000 goal about a year ago.

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