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Hitman


 

Back in January IO Interactive confirmed that it was working on a new Hitman game for PlayStation 4, Xbox One, and PC, and now community manager Travis Barbour has promised that more details about the title will be revealed by the end of this week.

“We promised an update on IOI’s new Hitman game in May and now we’re in the last week of May,” he wrote on Twitter.

In January, the developer revealed that the game would see Agent 47 stalk “his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.” The game is being developed using the Glacier 2 engine, taking “the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money.” It will adopt an “open, non-linear level design approach,” according to IO, allowing it to “play out across huge, checkpoint-free, sandbox levels.”

Contracts Mode will also be making a return, allowing players to create, build, and share challenges using the new larger environments.

Via: DualShockers

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

IO Interactive promises details on new Hitman game by the end of this week

By Matthew Bennett | 05/27/2014 05:25 AM PT

News

Back in January IO Interactive confirmed that it was working on a new Hitman game for PlayStation 4, Xbox One, and PC, and now community manager Travis Barbour has promised that more details about the title will be revealed by the end of this week.

“We promised an update on IOI’s new Hitman game in May and now we’re in the last week of May,” he wrote on Twitter.

In January, the developer revealed that the game would see Agent 47 stalk “his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.” The game is being developed using the Glacier 2 engine, taking “the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money.” It will adopt an “open, non-linear level design approach,” according to IO, allowing it to “play out across huge, checkpoint-free, sandbox levels.”

Contracts Mode will also be making a return, allowing players to create, build, and share challenges using the new larger environments.

Via: DualShockers

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89