The head of EA’s Motive studio has left the company, according to a recent announcement from the publisher.
Jade Raymond, who ran EA Motive, is out, and an EA executive that already runs three other studios is in as the new head.
Raymond is best known for playing an integral role in the creation of the Assassin’s Creed series and producing its first two entries, as well as working on titles in the Splinter Cell and Far Cry franchises at Ubisoft, before moving to EA, setting up Motive, and producing Star Wars Battlefront II‘s single-player campaign.
Samantha Ryan, who also runs Anthem developer BioWare and The Sims developer Maxis and oversees EA’s mobile games, will take over in Raymond’s place.
According to EA’s statement to VentureBeat (via Eurogamer), it doesn’t sound like Raymond’s exit was exactly voluntary. The decision is described as “expanding Samantha Ryan’s portfolio to lead additional studios” and that, “[w]ith this change, Jade Raymond has decided to leave Electronic Arts.” Reading between the lines, it sounds like EA wanted Ryan to take over Motive, so Raymond decided to leave instead of taking a smaller role in the studio she created.
Still, it could have something to do with what now seems like a cursed Star Wars game. Motive recently took over the planned Visceral Games Star Wars title when EA shuttered the studio and canned the Amy Hennig–directed project. We haven’t heard much about the game since, besides the fact that, due to “fundamental shifts in the marketplace,” it was supposedly changing from the “linear adventure game” that everyone wanted to a vaguely defined “broader experience” that, in most likelihood, will include a ton of microtransactions.
Raymond isn’t the only high-profile Electronic Arts employee to recently part ways with the publisher. Chief design officer Patrick Söderlund peaced out back in August after receiving a $20 million bonus that EA paid him in an attempt to get him to stay.