Was Irrational’s decision to move Bioshock Infinite back to 2013 forced by a move to add multiplayer? A new job listing by the company certainly makes us suspicious.

Supperannuation has spotted an opening for a network programmer on the Bioshock team. Irrational is looking for someone who has  “shipped at least one commercial network-connected game title, preferably on a console,” and “previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc.”

It seems odd to be looking for a person to fill this role if the game doesn’t have any network features. Of course it could be for a future project, but why bother hiring someone now when all of the team are busy working on Infinite? It has previously been stated that multiplayer would only be added if the team could some up with something different and exciting. Maybe they found that special spark.

Source: Gamasutra


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About Matthew Bennett

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Matt has only been covering the gaming world for a short while, but he’s eager to make his mark. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89