Ghost Story Games, known as the studio that rose from the ashes of BioShock developer Irrational Games, recently posted a job listing for its first project, and it further describes what we can expect from the game.
The job listing, which is for a Level Builder, describes the game as a “creatively ambitious project in the immersive sim genre.”
If you’re unfamiliar with the phrase “immersive sim,” some good examples of immersive sim games are Fallout 4, Prey, or (obviously) BioShock. These are first-person action games set in engaging worlds that players can interact with in believable ways, which seems right up Ghost Story Games’ alley.
The job listing also calls for an experienced level builder with a “deep knowledge of an experience with development of FPS/action/RPG/strategy/immersive sim titles,” meaning we could see a variety of gameplay elements packed into a “semi-open” first-person shooter.
Previously, Ghost Story Games head Ken Levine described the game as sci-fi themed and taking place in an open world while utilizing a storytelling technique he referred to as “narrative Legos.” It will also introduce a new system called “Radical Recognition” that seems to take inspiration from Middle-earth: Shadow of Mordor‘s “Nemesis System.”
While all of these details should excite BioShock fans, the job listing makes it sound like the game is still in the very early stages of production, so we could be waiting a while to learn more.
Source: PC Gamer