X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON John Carmack developing software for Oculus Rift, new prototype unveiled

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
John Carmack developing software for Oculus Rift, new prototype unveiled
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

John Carmack, formerly of id Software now full-time chief technical officer on the Oculus Rift, is also developing software for the virtual reality device, Engadget reports.

“He’s working on a lot of exciting tech,” Iribe told Engadget. “But, his heart and soul and history certainly lies in the game-development side. That’s always been Epic’s philosophy. And it’s what allowed them to make what they made. It’s certainly been id’s philosophy in the past. It’s been John Carmack’s philosophy—you gotta eat your own dog food here, and develop internal content also.”

At CES yesterday, Oculus unveiled a new prototype of the Rift called “Crystal Cove,” which features positional tracking and an OLED display designed to reduce motion more to create a better, more comfortable user experience.

“Low persistence is really, really important.” Oculus founder Palmer Luckey told Polygon. “It’s probably the most important thing we’re showing. It doesn’t sound really exciting… but it’s incredible the difference low persistence makes. You really have to see it. It’s mind-blowing.”

As for a final retail version of the Rift, Oculus remains dodgy, but did tell Polygon that they think 2014 is going to be “a big year for VR.”

Source: Engadget, Polygon

John Carmack developing software for Oculus Rift, new prototype unveiled

By | 01/8/2014 02:45 PM PT

News

John Carmack, formerly of id Software now full-time chief technical officer on the Oculus Rift, is also developing software for the virtual reality device, Engadget reports.

“He’s working on a lot of exciting tech,” Iribe told Engadget. “But, his heart and soul and history certainly lies in the game-development side. That’s always been Epic’s philosophy. And it’s what allowed them to make what they made. It’s certainly been id’s philosophy in the past. It’s been John Carmack’s philosophy—you gotta eat your own dog food here, and develop internal content also.”

At CES yesterday, Oculus unveiled a new prototype of the Rift called “Crystal Cove,” which features positional tracking and an OLED display designed to reduce motion more to create a better, more comfortable user experience.

“Low persistence is really, really important.” Oculus founder Palmer Luckey told Polygon. “It’s probably the most important thing we’re showing. It doesn’t sound really exciting… but it’s incredible the difference low persistence makes. You really have to see it. It’s mind-blowing.”

As for a final retail version of the Rift, Oculus remains dodgy, but did tell Polygon that they think 2014 is going to be “a big year for VR.”

Source: Engadget, Polygon

0   POINTS
0   POINTS