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The PlayStation 3 and Xbox 360 “are far from tapped out” in terms of potential, according to Doom creator John Carmack.

In an interview with Wired, Carmack expressed his dissatisfaction with the pacing of technological development and how “just as you fully understand a previous generation, you have to put it away to kind of surf forward on the tidal wave of technology that’s always moving.”

“Even to this day, I struggle a little bit with that; there’s so much you can still do on the previous console generation,” Carmack told Wired. “The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs and all these other things.”

Eventually—perhaps inevitably—the conversation shifted briefly to the status of Doom 4, which has been in development since 2008 and was rebooted in 2011. Carmack, of course, could not really say much about the status of Doom 4, but did note that one of the biggest challenges for the development team has been nailing down “the essence of Doom.”

“That’s something I can’t really go into much in detail,” Carmack said. “It’s been hard—one of the things that was a little bit surprising that you might not think so from the outside, but deciding exactly what the essence of Doom is, with this 20-year history, is a heck of a lot harder than you might think. You get multiple Doom fans that have different views of what the core essence is, and there’s been a design challenge through all that.”

John Carmack Says PS3, Xbox 360 Are ‘Far from Tapped Out,’ Touches on Doom 4

By | 12/12/2013 04:37 PM PT

News

The PlayStation 3 and Xbox 360 “are far from tapped out” in terms of potential, according to Doom creator John Carmack.

In an interview with Wired, Carmack expressed his dissatisfaction with the pacing of technological development and how “just as you fully understand a previous generation, you have to put it away to kind of surf forward on the tidal wave of technology that’s always moving.”

“Even to this day, I struggle a little bit with that; there’s so much you can still do on the previous console generation,” Carmack told Wired. “The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs and all these other things.”

Eventually—perhaps inevitably—the conversation shifted briefly to the status of Doom 4, which has been in development since 2008 and was rebooted in 2011. Carmack, of course, could not really say much about the status of Doom 4, but did note that one of the biggest challenges for the development team has been nailing down “the essence of Doom.”

“That’s something I can’t really go into much in detail,” Carmack said. “It’s been hard—one of the things that was a little bit surprising that you might not think so from the outside, but deciding exactly what the essence of Doom is, with this 20-year history, is a heck of a lot harder than you might think. You get multiple Doom fans that have different views of what the core essence is, and there’s been a design challenge through all that.”

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