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Mighty No 9


 

After reports that Mighty No. 9 creator Keiji Inafune said that the game’s botched release was “better than nothing,” it has come to light that the statement came from the director’s translator, not the director himself.

Inafune actually admitted that the game’s delay for Xbox 360, Mac, and Linux was “totally [his] fault,” as translated from Japanese by Ben Judd, the director’s long-time translator, during a Twitch stream focusing on the game’s launch.

“You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms.” He’s like, “I’m kind of loath to say this because it’s going to sound like an excuse and I don’t want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it’s totally my fault. I’m the key creator. I will own that responsibility.”

Following a translation later on in the broadcast about DLC concerns, Judd chimed in with his own comments about the game’s rocky launch, including the infamous “better than nothing” statement. From the full quote, it’s clear that the phrase came from Judd, not Inafune.

“The reality is, they put everything into making this game. They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in,” he said. “I’ll tell you what. I’m not getting my 2D sidescrolling fill and at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion.”

Mighty No. 9 is out now for Xbox One, PlayStation 4, Wii U, PlayStation 3, and PC, and is due out on 3DS, PS Vita, Xbox 360, Mac, Linux sometime soon.

 

Source: Eurogamer

Keiji Inafune didn’t say that Mighty No. 9’s rocky release was ‘better than nothing’

He actually said, "it's totally my fault."

By Spencer Campbell | 06/22/2016 02:14 PM PT | Updated 06/22/2016 02:15 PM PT

News

After reports that Mighty No. 9 creator Keiji Inafune said that the game’s botched release was “better than nothing,” it has come to light that the statement came from the director’s translator, not the director himself.

Inafune actually admitted that the game’s delay for Xbox 360, Mac, and Linux was “totally [his] fault,” as translated from Japanese by Ben Judd, the director’s long-time translator, during a Twitch stream focusing on the game’s launch.

“You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms.” He’s like, “I’m kind of loath to say this because it’s going to sound like an excuse and I don’t want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it’s totally my fault. I’m the key creator. I will own that responsibility.”

Following a translation later on in the broadcast about DLC concerns, Judd chimed in with his own comments about the game’s rocky launch, including the infamous “better than nothing” statement. From the full quote, it’s clear that the phrase came from Judd, not Inafune.

“The reality is, they put everything into making this game. They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in,” he said. “I’ll tell you what. I’m not getting my 2D sidescrolling fill and at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion.”

Mighty No. 9 is out now for Xbox One, PlayStation 4, Wii U, PlayStation 3, and PC, and is due out on 3DS, PS Vita, Xbox 360, Mac, Linux sometime soon.

 

Source: Eurogamer

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