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Kaio: King of Pirates, Mega Man creator Keiji Inafune?s animal-starring interpretation of the 14th-century Chinese classical novel Romance of the Three Kingdoms, has been canceled, Siliconera reports.

According to Japanese press release from publisher Marvelous Inc. (as translated by Siliconera),, Kaio?s cancelation comes partly due to ?sudden changes in the marketplace? as well as difficulty surrounding the company?s overall intentions for the new IP. The press release also mentions that Marvelous lost 461 million yen (about $3.8 million USD) on the project, which probably had a hand in its demise.

Inafune and his studio, Comcept, announced Kaio: King of Pirates in 2011. Though originally set for a 2012 launch, it was eventually delayed twice?first to 2013, then 2014?before vanishing from the gaming radar until now. According to the Marvelous press release, it was being developed for consoles (though originally announced for 3DS).

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Source: Siliconera

Keiji Inafune’s action-adventure game Kaio: King of Pirates canceled

Kaio: King of Pirates, Mega Man creator Keiji Inafune’s animal-starring interpretation of the 14th-century Chinese classical novel Romance of the Three Kingdoms, has been canceled, Siliconera reports.

By Chris Holzworth | 03/17/2015 02:25 PM PT

News

Kaio: King of Pirates, Mega Man creator Keiji Inafune?s animal-starring interpretation of the 14th-century Chinese classical novel Romance of the Three Kingdoms, has been canceled, Siliconera reports.

According to Japanese press release from publisher Marvelous Inc. (as translated by Siliconera),, Kaio?s cancelation comes partly due to ?sudden changes in the marketplace? as well as difficulty surrounding the company?s overall intentions for the new IP. The press release also mentions that Marvelous lost 461 million yen (about $3.8 million USD) on the project, which probably had a hand in its demise.

Inafune and his studio, Comcept, announced Kaio: King of Pirates in 2011. Though originally set for a 2012 launch, it was eventually delayed twice?first to 2013, then 2014?before vanishing from the gaming radar until now. According to the Marvelous press release, it was being developed for consoles (though originally announced for 3DS).

Read More

Source: Siliconera