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Ken Levine Reminds Everyone BioShock Infinite Wii U Isn’t A Thing

Posted on September 9, 2012 AT 09:45am

Even with impressive looking preview builds and some stellar-looking art design, BioShock Infinite couldn’t avoid a delay. But according to Irrational Games’ Ken Levine, it’s not due to a Wii U port.

Levine took to Twitter yesterday to debunk a rumor that’s been following the game for quite a while, this time being revived by Destructoid:

Of course, “not announced” isn’t the same thing as “doesn’t exist” or “won’t exist” if you want to get technical.

For all we know, Irrational Games’ dev teams are cracking a whip over themselves to finish a Wii U version right know. It would be very good business for the company to have a simultaneous PS3, Xbox 360, and Wii U launch next year, although BioShock Infinite should sell well regardless on the first two consoles alone.

Source: Twitter

McKinley Noble, Contributing Editor
McKinley Noble has been writing about video games for seven years as a blogger and journalist, with each job adding to his painstakingly alphabetized collection of retro gaming memorabilia. When not cracking jokes about the gaming industry, he's a talking encyclopedia when it comes to mixed martial arts and anything MMA related. Follow him on Twitter: @KenTheGreat1. Meet the rest of the crew.

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