Talking to the PlayStation Blog, BioShock Infinite creative director Ken Levine touched upon the reason for the return to Rapture in the game’s DLC, and shared a few details about how Infinite‘s combat will play out in the underwater city.
“We never wanted to return to Rapture unless there was something new to say; a new story to tell that wasn’t just bringing to life the story that we already told,” Levine told the PlayStation Blog. “We found that there was a Booker and Elizabeth story to tell in Rapture that we got very excited about. A fresh new story focused on the main characters of Infinite and the only place it could be was in Rapture.”
One of the more noticeable differences about Rapture in the Infinite DLC is that the underwater city is now populated. The team at Irrational have also added 3D backgrounds beyond Rapture’s windows—background art in the original BioShock, Levine says, was 2D, “cycloramas basically.”
According to Levine, Rapture’s more confined layout will create smaller scale encounters in which the player can be more strategic and somewhat stealthier by sizing up the space they have to work with and laying down traps. These Vigor/Plasmid traps will be “much more meaningful than they were in Infinite.” Levine describes combat in Burial at Sea as being “a little more deadly but a little less frenetic.”
The first part of BioShock Infinite: Burial at Sea is supposed to launch PC, PS3, and Xbox 360 before the end of the year.