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THE BUZZ: Nintendo has released a brand new trailer and several gameplay details for Kid Icarus Uprising on the 3DS.

The gameplay details:

Introduction: The game’s story begins with the return of the dark goddess Medusa and her Underworld Army. With the help of Palutena, goddess of light and guardian of the human race, the heroic angel Pit must combat the forces of darkness as he battles Medusa and her minions by air and by land.

Fiend’s Cauldron: The Fiend’s Cauldron is an incredible new system that allows players to customize their play experience by adjusting the intensity level. Intensity ranges from 0.0 – 9.0 for each individual Chapter. As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies. Hearts also can be used to purchase new weapons. The standard intensity setting is 2.0, but players can precisely adjust it by increments of 0.1. In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiend’s Cauldron. If the player is defeated during the Chapter, some Hearts will be lost and the intensity will be lowered.

Weapons: A wide variety of collectible weapons offers an extraordinary amount of replay value. With nine different categories of weapons, ranging from Bows to Claws, players can learn the unique characteristics of each weapon and determine which is best suited for each battle and their style of play.

Vehicles: During certain parts of his adventure, Pit will have access to special vehicles such as the Exo Tank. Pit can use the tank’s powerful drift ability to boost over jumps or defeat enemies with the tank’s ramming horn.

Stand: Kid Icarus: Uprising uses a control scheme designed to fit the game’s unique blend of flight, shooting and melee combat, and offers tremendous precision and depth for dedicated players. The left hand uses the Circle Pad while the right hand uses the stylus. Every copy of the game will come with a free stand that holds the Nintendo 3DS at an angle above any flat surface, providing players with a new kind of gaming experience.

Circle Pad Pro: Kid Icarus: Uprising is compatible with the Circle Pad Pro accessory, offering an alternate control scheme for left-handed players. With the Circle Pad Pro, players hold the stylus in their left hand and use the Circle Pad with their right hand.

EGM’s TAKE: The trailer shows off the game’s on rails shooting section, which actually looks fast paced and well put together, similar to the old Star Fox 64 days, with an old arcade feel and points scoring system. Boss fights are also shown, which appear to be a simple target, hack and slash affair with incredibly large enemies. For a 3Ds game it looks simple, beautiful and with so much going on on screen it’s obvious that the handheld has a lot of hidden potential that developers will hopefully be able to tap more as its life cycle moves forward. If your a fan of the old classic Kid Icarus then you shouldn’t be disappointed with this latest offering.

Does it look as good as the classics? Let us know below.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Kid Icarus Uprising Gameplay Details and Trailer

Nintendo has released a brand new trailer and several gameplay details for Kid Icarus Uprising on the 3DS.

By Matthew Bennett | 01/20/2012 09:56 AM PT

News

THE BUZZ: Nintendo has released a brand new trailer and several gameplay details for Kid Icarus Uprising on the 3DS.

The gameplay details:

Introduction: The game’s story begins with the return of the dark goddess Medusa and her Underworld Army. With the help of Palutena, goddess of light and guardian of the human race, the heroic angel Pit must combat the forces of darkness as he battles Medusa and her minions by air and by land.

Fiend’s Cauldron: The Fiend’s Cauldron is an incredible new system that allows players to customize their play experience by adjusting the intensity level. Intensity ranges from 0.0 – 9.0 for each individual Chapter. As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies. Hearts also can be used to purchase new weapons. The standard intensity setting is 2.0, but players can precisely adjust it by increments of 0.1. In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiend’s Cauldron. If the player is defeated during the Chapter, some Hearts will be lost and the intensity will be lowered.

Weapons: A wide variety of collectible weapons offers an extraordinary amount of replay value. With nine different categories of weapons, ranging from Bows to Claws, players can learn the unique characteristics of each weapon and determine which is best suited for each battle and their style of play.

Vehicles: During certain parts of his adventure, Pit will have access to special vehicles such as the Exo Tank. Pit can use the tank’s powerful drift ability to boost over jumps or defeat enemies with the tank’s ramming horn.

Stand: Kid Icarus: Uprising uses a control scheme designed to fit the game’s unique blend of flight, shooting and melee combat, and offers tremendous precision and depth for dedicated players. The left hand uses the Circle Pad while the right hand uses the stylus. Every copy of the game will come with a free stand that holds the Nintendo 3DS at an angle above any flat surface, providing players with a new kind of gaming experience.

Circle Pad Pro: Kid Icarus: Uprising is compatible with the Circle Pad Pro accessory, offering an alternate control scheme for left-handed players. With the Circle Pad Pro, players hold the stylus in their left hand and use the Circle Pad with their right hand.

EGM’s TAKE: The trailer shows off the game’s on rails shooting section, which actually looks fast paced and well put together, similar to the old Star Fox 64 days, with an old arcade feel and points scoring system. Boss fights are also shown, which appear to be a simple target, hack and slash affair with incredibly large enemies. For a 3Ds game it looks simple, beautiful and with so much going on on screen it’s obvious that the handheld has a lot of hidden potential that developers will hopefully be able to tap more as its life cycle moves forward. If your a fan of the old classic Kid Icarus then you shouldn’t be disappointed with this latest offering.

Does it look as good as the classics? Let us know below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89