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Killer Instinct


 

Double Helix Games has detailed its free-to-play fighter Killer Instinct‘s next update, which adds a “Jail” system to the game to punish quitters.

This new system will see a players get sent to “Jail” if their disconnect percentage goes over 15 percent for a  minimum of 10 matches. When in Jail, players will only be able to play online games against other players who are in Jail and their profile image will be changed to a custom Jail one for 24 hours. Each time a player is sent to Jail the amount of time they are in there is increased by 24 hours—up to a maximum of 120 hours.

The update will also make new character Spinal available for owners of the Ultra Edition and Combo Breaker DLC pack. You can check out the full patch notes below:

Jail System

  • The first time your disconnect percentage goes above 15 percent you go to JAIL
  • A 10 match minimum is required
  • JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members
  • Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days – 120 hrs)
  • While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL
  • When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%)
  • However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL
  • For any match that sends you to JAIL, player will take a loss

General Fixes

  • Ultra Combo audio distortion: Fixed an issue where users would hear audio distortion during ULTRA COMBO sequences.
  • Training mode: Several issues have been fixed to make sure that the AI will react accurately towards the settings of the player.
Online Fixes
  • Matchmaking: Ranked search will now properly search for the ranks nearest to your rank, then slowly expand its ranked search range over 1 min.
  • Exhibition invite: Fixed an issue when you tried to join an invite and it would fail because it was waiting for you to leave your previous session.
  • Player rank display: Fix spelling errors in “Journeyman” and “Baller” Rank Title graphics.
  • Hosting bug: Fixed hosting an Exhibition Match while player rank was above 20.
  • Ranking up and down display: Potential Rank Up / Rank Down messages will no longer stay on the screen if the opponent disconnects during the match.
  • Win/loss display: Fixed post-match screen showing incorrect win/loss in Exhibition Match.
  • Rank animation bar: Ranking bar animation on loss has been fixed, and will now properly display.

Character Updates

  • Jago: Fixed a bug that allowed players to perform a Shadow Endokuen without using meter.
  • Saberwulf: Tracking properties of OVERPOWER (Back + Heavy Punch) will no longer auto correct if the opponent jumps over Sabrewulf.
  • Orchid: Fix to Shadow Itch – Ni – San getting broken when used as an opener in certain cases.
  • Sadira: Fix to web ball causing a blowout reaction during ultra if opponent was already above 100 KV.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Killer Instinct update to add ‘Jail’ system to punish quitters

By Matthew Bennett | 01/31/2014 07:56 AM PT

News

Double Helix Games has detailed its free-to-play fighter Killer Instinct‘s next update, which adds a “Jail” system to the game to punish quitters.

This new system will see a players get sent to “Jail” if their disconnect percentage goes over 15 percent for a  minimum of 10 matches. When in Jail, players will only be able to play online games against other players who are in Jail and their profile image will be changed to a custom Jail one for 24 hours. Each time a player is sent to Jail the amount of time they are in there is increased by 24 hours—up to a maximum of 120 hours.

The update will also make new character Spinal available for owners of the Ultra Edition and Combo Breaker DLC pack. You can check out the full patch notes below:

Jail System

  • The first time your disconnect percentage goes above 15 percent you go to JAIL
  • A 10 match minimum is required
  • JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members
  • Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days – 120 hrs)
  • While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL
  • When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%)
  • However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL
  • For any match that sends you to JAIL, player will take a loss

General Fixes

  • Ultra Combo audio distortion: Fixed an issue where users would hear audio distortion during ULTRA COMBO sequences.
  • Training mode: Several issues have been fixed to make sure that the AI will react accurately towards the settings of the player.
Online Fixes
  • Matchmaking: Ranked search will now properly search for the ranks nearest to your rank, then slowly expand its ranked search range over 1 min.
  • Exhibition invite: Fixed an issue when you tried to join an invite and it would fail because it was waiting for you to leave your previous session.
  • Player rank display: Fix spelling errors in “Journeyman” and “Baller” Rank Title graphics.
  • Hosting bug: Fixed hosting an Exhibition Match while player rank was above 20.
  • Ranking up and down display: Potential Rank Up / Rank Down messages will no longer stay on the screen if the opponent disconnects during the match.
  • Win/loss display: Fixed post-match screen showing incorrect win/loss in Exhibition Match.
  • Rank animation bar: Ranking bar animation on loss has been fixed, and will now properly display.

Character Updates

  • Jago: Fixed a bug that allowed players to perform a Shadow Endokuen without using meter.
  • Saberwulf: Tracking properties of OVERPOWER (Back + Heavy Punch) will no longer auto correct if the opponent jumps over Sabrewulf.
  • Orchid: Fix to Shadow Itch – Ni – San getting broken when used as an opener in certain cases.
  • Sadira: Fix to web ball causing a blowout reaction during ultra if opponent was already above 100 KV.
0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89