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Microsoft creative director Adam Isgreen has stated that the plan is still to get Killer Instinct‘s long awaited Story Mode update out of the door by the end of March.

“We are still aiming for March for the big Fulgore/Story/Lobby release,” Isgreen wrote on a post on NeoGAF. “Yes, that’s risky, because the update is chock full of content and we’re 13 days from April. I can only say we’re trying to land it. If we’re delayed out of March, it’s only because we’re being extra-careful to find and address any issues with this major content update.

“The Fulgore trailer is coming together nicely, too,” he added. “Needs a few tweaks, but it’s close, and damn he’s fun to play.”

Earlier this year Amazon purchased Killer Instinct studio Double Helix Games, but Microsoft stated at the time that it already had a new developer lined up for the title.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Killer Instinct’s Story Mode update still set for March release

By Matthew Bennett | 03/21/2014 05:50 AM PT

News

Microsoft creative director Adam Isgreen has stated that the plan is still to get Killer Instinct‘s long awaited Story Mode update out of the door by the end of March.

“We are still aiming for March for the big Fulgore/Story/Lobby release,” Isgreen wrote on a post on NeoGAF. “Yes, that’s risky, because the update is chock full of content and we’re 13 days from April. I can only say we’re trying to land it. If we’re delayed out of March, it’s only because we’re being extra-careful to find and address any issues with this major content update.

“The Fulgore trailer is coming together nicely, too,” he added. “Needs a few tweaks, but it’s close, and damn he’s fun to play.”

Earlier this year Amazon purchased Killer Instinct studio Double Helix Games, but Microsoft stated at the time that it already had a new developer lined up for the title.

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89