Killzone: Shadow Fall will require players to download a minimum of 7.5 GB of the game before they can start playing, Guerrilla Games technical director Michiel van der Leeow revealed to Eurogamer.
According to van der Leeuw, so much of Shadow Fall’s size—which at its height was 290 gigabytes of data—is its textures. Because of this, Sony offered special assistance to get their disc image size down to a more manageable one.
“I think at some point the disc image that we were generating was around 180 gigs,” van der Leeuw told Eurogamer. “And if we would have put all the levels in, which we didn’t, because then the disc image generator broke, it would have been around 290 gigs of data.
So we had to completely re-architect how we deal with data. And we did a lot of work—this is actually something I’m extremely proud of—to optimise our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it’s something that a lot of people will need to be doing in the future.”
This, in a nutshell, is why players need to first download 7.5 GB of Killzone: Shadow Fall data before playing. And to be clear, this is through Sony’s PlayGo—their system that allows a game to be played while it’s still downloading/installing. Usually only a small footprint needs to be downloaded before a game can be played. But because of the sheer size and scope of Killzone’s assets, players will need to be a little more patient before making their trip to Vekta.
Killzone: Shadow Fall launches November 15 in North America, November 29 in Europe, alongside the PlayStation 4 itself.