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The digital version of PlayStation 4 exclusive Killzone: Shadow Fall will be around 50GB in size, according to Sony Computer Entertainment UK boss Fergal Gara.

“First of all, [digital downloading] is definitely going to grow as a means of consumption. And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download,” Gara told Eurogamer.

“The Play As You Download functionality, for example, means you don’t need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file – I think it’s cracking on for 50GB. It looks it, too, when you see it.”

Gara warned that digital distribution still isn’t perfect, but the platform holder is working on improving its system. “It is still a relatively tedious process,” he explained. “We’ve done a lot of work on pre-delivering files. It’s not perfect. It’s not seamless. The file version of the game versus the disc version of the game maybe needs to go through additional QA and additional testing.

“Some of the problems that have occurred have occurred on older machines, which of course when you go into the next-generation you at least get to reset and start again and everything’s the same age and new. That helps.

“But it’s a major area of focus. It’s a major area of investment. The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network. So it’s got to be a compelling experience on multiple levels.

“It’s going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. But we’re definitely moving in the right direction, and I’m confident when step on and understand its importance.”

Source: Eurogamer

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Killzone: Shadow Fall Will be a 50GB Download

By Matthew Bennett | 09/30/2013 11:01 AM PT

News

The digital version of PlayStation 4 exclusive Killzone: Shadow Fall will be around 50GB in size, according to Sony Computer Entertainment UK boss Fergal Gara.

“First of all, [digital downloading] is definitely going to grow as a means of consumption. And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download,” Gara told Eurogamer.

“The Play As You Download functionality, for example, means you don’t need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file – I think it’s cracking on for 50GB. It looks it, too, when you see it.”

Gara warned that digital distribution still isn’t perfect, but the platform holder is working on improving its system. “It is still a relatively tedious process,” he explained. “We’ve done a lot of work on pre-delivering files. It’s not perfect. It’s not seamless. The file version of the game versus the disc version of the game maybe needs to go through additional QA and additional testing.

“Some of the problems that have occurred have occurred on older machines, which of course when you go into the next-generation you at least get to reset and start again and everything’s the same age and new. That helps.

“But it’s a major area of focus. It’s a major area of investment. The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network. So it’s got to be a compelling experience on multiple levels.

“It’s going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. But we’re definitely moving in the right direction, and I’m confident when step on and understand its importance.”

Source: Eurogamer

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89