There are a few things that come to mind when fans think of Kingdom Hearts. Disney, Gummi Ships, Final Fantasy, the power of friendship, Keyblades—and, perhaps foremost, a somewhat convoluted story.
While a good bit of the story’s confusion comes from the series’ odd numbering scheme and its tendency to release each new game on a different platform (causing many players to accidentally skip important plot developments), game creator Tetsuya Nomura has now revealed that at least some of the complications of the story are in there on purpose.
Speaking to Italian website Multiplayer.it (via WCCFtech), Nomura revealed that his original idea for Kingdom Hearts was a very simple story where the characters would fight and defeat a witch. It was Final Fantasy series creator Hironobu Sakaguchi who shot down that idea, saying that the story would have to be more complex in order to attract fans on the Final Fantasy side. Apparently, this was Sakaguchi’s only suggestion for Nomura.
It’s possible that Nomura’s original idea still made it into the games. Maleficent, the evil fairy (or perhaps “witch”) from Sleeping Beauty, plays one of the largest roles of any Disney villain in the story. It could also be that this witch concept disappeared and was rolled into one of the Kingdom Hearts series’ major villains.
Whatever the case, fans will be glad to finally see the conclusion to the story after all these years when Kingdom Hearts 3 releases. It will be out on Xbox One and PlayStation 4 on January 29th, 2019.