The Metal Gear Sold V: The Phantom Pain trailer which was showcased during Microsoft’s E3 press conference blew our minds with how detailed the environment and characters were, but series creator Hideo Kojima has stated that it will look even better on next generation consoles.
“For this project we were using the PC to build the Fox Engine to create our game,” Kojima told Polygon at E3. “We’re using the current-generation as a [guideline]. While we were developing on current-gen, next-gen came long. We’re really trying to reach the peak of the current generation right now— 360, PS3—and then see how much we can take it up for the next-generation.”
Kojima added that the E3 trailer was “more tuned to the current generation,” in terms of character models and environment. “Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today,” he said.
The team is aiming for 60 frames per second and a higher resolution with the final Xbox One and PlayStation 4 versions. Kojima concluded by revealing that Metal Gear Solid V will be getting an app for smartphones and tablets.
“You can also enjoy the game with multiple devices,” so players can “enjoy [Metal Gear Solid 5] from anywhere at any time,” he said. “With MGS5, I feel that [using] multiple devices, tablets and smartphones and how to interact with it socially is a big step forward.”
Metal Gear Solid V: The Phantom Pain is due to release on Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.