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Metal Gear Solid: The Phantom Pain has only been announced for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, but series creator Hideo Kojima would love to see the game come to PC.

“PC, that’s my original background. I originally created PC games,” he recently told GameSpot. “A long time ago I didn’t want to rely on platforms to release games, so if people want it, I cannot make a formal announcement, but that is definitely something that I would like to do.”

Yesterday, Kojima explained his decision to split Ground Zeroes and The Phantom Pain into two separate games. “I’ll be honest, [Splitting MGSV up] wasn’t necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available,” he told GamesTM.

“At that time, the Ground Zeroes portion was almost complete, and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move.”

Metal Gear Solid: The Phantom Pain is due out later this year.

Source: GameSpot

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Kojima wants a PC version of MGSV: The Phantom Pain

By Matthew Bennett | 03/5/2014 09:59 AM PT

News

Metal Gear Solid: The Phantom Pain has only been announced for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, but series creator Hideo Kojima would love to see the game come to PC.

“PC, that’s my original background. I originally created PC games,” he recently told GameSpot. “A long time ago I didn’t want to rely on platforms to release games, so if people want it, I cannot make a formal announcement, but that is definitely something that I would like to do.”

Yesterday, Kojima explained his decision to split Ground Zeroes and The Phantom Pain into two separate games. “I’ll be honest, [Splitting MGSV up] wasn’t necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available,” he told GamesTM.

“At that time, the Ground Zeroes portion was almost complete, and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move.”

Metal Gear Solid: The Phantom Pain is due out later this year.

Source: GameSpot

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89