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Latest Battlefield 4 PlayStation 3 Patch Reduces Crashes

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Posted on December 5, 2013 AT 08:02am

DICE is now in the process of rolling out a new patch for the PlayStation 3 version of Battlefield 4, which should reduce the amount of crashes suffered while playing the game.

The patch fixes crashes that occur when exiting vehicles, displaying bullet damage, transitioning between multiplayer rounds, and more. It also reactivates the “Indirect Fire” and “Perimeter Defense” field upgrades that were originally crashing the game, and fixes the “one-hit kill” bug.

DICE added that the patch should be live in all territories now except North America—the patch will be live there “as soon as possible.” The following crashes have been fixed:

  • Reduced the risk of a crash when transitioning from one multiplayer round to another
  • Fixed a crash that could occur when creating decals (bullet hit effects, etc.)
  • Fixed a crash that could occur when leaving vehicles
  • Fixed a crash that could occur when moving outside of the intended play area
  • Fixed a crash that could occur when firing the MBT and IFV gunner incendiary weapon
  • Fixed a crash that could occur when opening the Options menu
  • Fixed a problem with weapon accessories using up too much memory, which in turn could lead to crashing

This latest patch also includes a number of general bug fixes:

  • Fix for stuck in infinite loading screen
  • Fix for flares exploit where you could deploy flares faster by leaving and re-entering a vehicle
  • Moved an infantry spawn point on Rogue Transmission at first base that was previously positioned outside of combat area
  • Adjusted AT weapon at first base on Rogue Transmission from second floor barrack to outside on ground. Previously, players had to destroy a wall in order to reach the weapon
  • Performance fix when firing upon large destruction objects (mostly after Levolution events)
  • Minor performance optimizations
  • Fix for destroyed object parts still being visible in the game world
  • Smoother movement of networked objects (like vehicle turrets)
  • Fix for audio randomly dropping out when driving a US tank
  • SP/South China Sea: Added collision for place where player could get stuck

As DICE explained earlier today, while the one-hit kill bug may have been fixed, the problem of dying before you see someone shoot you is a different issue. “The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera,” the developer explained.

“This gives the impression that you were killed by “one shot” as someone came around the corner of a building. We have identified this issue and will address it in this patch and continue to tweak it in upcoming updates.”

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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