Posted on August 22, 2013 AT 11:00am
EA DICE’s latest dev diary for Battlefield 4 focuses on “Levolution” in multiplayer maps.
According to a post on the official Battlefield blog from lead multiplayer designer Thomas Andersson, Levolution started out as a concept known as “Timeline,” in which a background time would countdown to when multiplayer maps would shift and change and alter their landscape automatically. The developers at DICE realized that giving players agency over multiplayer map changes would be more rewarding, however, and so the focus was put on player interactions with environments and the Timeline became Levolution.
“The design philosophy for the Levolution set-pieces is to not just be happy witht he spectacle of it, but make it matter in terms of gameplay as well,” Andersson wrote. “There should be pros and cons with a skyscraper coming down so that you have to carefully weigh the consequences of your actions and how it will affect your team. We’ve also tried to make sure the drawbacks to such an event don’t always affect the same type of player (i.e. always affecting pilots, or infantry, etc.).”
Battlefield 4 launches on PC, PS3, and Xbox 360 October 29 in North America, November 1 in Europe. The PS4 version will be available on November 15 (November 29 in Europe) as a launch title, and the Xbox One version will launch alongside the console.
Source: Battlefield Blog
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