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EA Sports UFC


 

In a new video for EA Sports UFC featuring fighters Miesha Tate and Ronda Rousey, creative director Brian Hayes details the game’s submission system.

“Grappling is much more about feeling where your opponent is, rather than seeing where they are,” Hayes wrote in an accompanying post on EA Sports’ official website. “That encapsulates the challenge everyone who has tried developing the submission system for a video game has faced. Ever. How to recreate an experience that’s all about feel, when the only information you can give the player is visual?”

To do this, Hayes and his team of designers, animators, and programmers created a system predicated upon progression versus resistance, a submission HUD with four gates (top, bottom, left, right) that correspond with the four cardinal directions of the left and right analog sticks and indicate where the defending player is trying to break free and where the attacking player needs to defend.

The goal of the defending player is to full one of the four gates completely and break free of submission using the right analog stick. The attacker, meanwhile, must resist this by flicking their left analog stick in toward the gate that’s being attacked. For both players, submission rating and stamina stats factor into how easily or difficult they can escape or lock submissions.

EA Sports UFC launches on Xbox One and PlayStation 4 June 17.

Latest EA Sports UFC gameplay video focuses on the submission system

By | 05/27/2014 03:31 PM PT

News

In a new video for EA Sports UFC featuring fighters Miesha Tate and Ronda Rousey, creative director Brian Hayes details the game’s submission system.

“Grappling is much more about feeling where your opponent is, rather than seeing where they are,” Hayes wrote in an accompanying post on EA Sports’ official website. “That encapsulates the challenge everyone who has tried developing the submission system for a video game has faced. Ever. How to recreate an experience that’s all about feel, when the only information you can give the player is visual?”

To do this, Hayes and his team of designers, animators, and programmers created a system predicated upon progression versus resistance, a submission HUD with four gates (top, bottom, left, right) that correspond with the four cardinal directions of the left and right analog sticks and indicate where the defending player is trying to break free and where the attacking player needs to defend.

The goal of the defending player is to full one of the four gates completely and break free of submission using the right analog stick. The attacker, meanwhile, must resist this by flicking their left analog stick in toward the gate that’s being attacked. For both players, submission rating and stamina stats factor into how easily or difficult they can escape or lock submissions.

EA Sports UFC launches on Xbox One and PlayStation 4 June 17.

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