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Lightning Returns Devs Compare Inventory Management to Dark Souls

Posted on June 20, 2013 AT 11:21am

Lightning Returns: Final Fantasy 13 is borrowing a bit of Dark Souls‘ brutal difficulty, producer Yoshinori Kitase told Famitsu magazine.

“If I were to describe the gameplay, I would say there are some elements [in Lightning Returns: Final Fantasy 13] with the severity of [a game like] Dark Souls,” Kitase said.

Kitase and director Motomu Toriyama specifically cited the game’s inventory management, saying that players will have to be mindful of their resources. Lightning’s inventory only affords a limited amount of storage, with no additional slots opening up later in the game. The developers also mentioned how Lightning doesn’t gain experience or money from battles, and how healing is only available at inns.

“In [Lightning Returns], thinking economically is very important!” Toriyama said.

Also adding to the difficulty is the game’s 13-day time limit. According to the developers, 13 days is the maximum number of days players can get to finish Lightning’s quest, and even that isn’t immediately available. At the start of the game, Lightning only has seven days to complete her journey. The additional six days are opened up through missions and quests.

Lightning Returns: Final Fantasy XIII launches on PS3 and Xbox 360 February 11, 2014 in North America.

Source: Polygon

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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