X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

A PlayStation 3 exclusivity deal, that would have kept Limbo off Xbox 360 and PC, fell through because Sony wanted Playdead to give up the rights to the IP.

Sony Computer Entertainment executive producer Pete Smith revealed the news at U.K. conference Develop last week. He said that Sony was in talks over an exclusivity deal, however things broke down after Playdead refused to give up the IP rights.

“I maybe shouldn’t say this, but we had issues when we were trying to sign Limbo because of the IP,” he said. “There are obvious benefits to keeping [your IP], but also to giving it up: you’re way more likely to get the deal. Remember: 100 percent of nothing is nothing. A publisher is much more likely to commit to marketing and merchandising if they own the IP.”

“Sometimes all we want is protection so [devs] don’t make a game, finish it then go to one of our rivals. We look at IP on a case by case basis. With a bit of common sense, you can find common ground,” he added.

The game eventually released as a timed exclusive on Xbox 360 back in 2010, before heading to PlayStation 3 and PC.

Source: Edge

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Limbo PS3 Exclusivity Deal Unraveled Because Sony Wanted IP Rights

A PlayStation 3 exclusivity deal, that would have kept Limbo off Xbox 360 and PC, fell through because Sony wanted Playdead to give up the rights to the IP.

By Matthew Bennett | 07/16/2012 11:12 AM PT

News

A PlayStation 3 exclusivity deal, that would have kept Limbo off Xbox 360 and PC, fell through because Sony wanted Playdead to give up the rights to the IP.

Sony Computer Entertainment executive producer Pete Smith revealed the news at U.K. conference Develop last week. He said that Sony was in talks over an exclusivity deal, however things broke down after Playdead refused to give up the IP rights.

“I maybe shouldn’t say this, but we had issues when we were trying to sign Limbo because of the IP,” he said. “There are obvious benefits to keeping [your IP], but also to giving it up: you’re way more likely to get the deal. Remember: 100 percent of nothing is nothing. A publisher is much more likely to commit to marketing and merchandising if they own the IP.”

“Sometimes all we want is protection so [devs] don’t make a game, finish it then go to one of our rivals. We look at IP on a case by case basis. With a bit of common sense, you can find common ground,” he added.

The game eventually released as a timed exclusive on Xbox 360 back in 2010, before heading to PlayStation 3 and PC.

Source: Edge

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89