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Prior to its closure, LucasArts had been working on a HD remake of Tim Schafer and Dave Grossman’s point-and-click adventure Day of the Tentacle.

Three anonymous LucasArts staff members confirmed the project’s existence to Kotaku. The game was in development at LucasArts Singapore and would have featured 3D art on a 2D plane, similar to the Monkey Island remakes. One source stated that the game was 80 percent complete, while two sources said that despite being so far along it was never actually greenlit.

“For many involved this was a dream project,” one source told Kotaku. “But sadly, like many, many LucasArts games in development, it never saw the light of day.”

Source: Kotaku

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

LucasArts Was Working on a Day of the Tentacle HD Remake

By Matthew Bennett | 09/30/2013 05:59 AM PT

News

Prior to its closure, LucasArts had been working on a HD remake of Tim Schafer and Dave Grossman’s point-and-click adventure Day of the Tentacle.

Three anonymous LucasArts staff members confirmed the project’s existence to Kotaku. The game was in development at LucasArts Singapore and would have featured 3D art on a 2D plane, similar to the Monkey Island remakes. One source stated that the game was 80 percent complete, while two sources said that despite being so far along it was never actually greenlit.

“For many involved this was a dream project,” one source told Kotaku. “But sadly, like many, many LucasArts games in development, it never saw the light of day.”

Source: Kotaku

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89