Posted on July 15, 2014 AT 11:39am
Following yesterday’s announcement that Fire Emblem: Awakening‘s Lucina would be joining the Super Smash Bros. roster, if was unclear how (if at all) she’d differ from her ancestor, Marth. Would she have her own moves that set her apart? Would she be faster and weaker, or perhaps slower and more powerful? Or maybe she’d just be a straight-up reskin without her own dedicated character slot.
Well, director Masahiro Sakurai has cleared up the confusion in his latest Miiverse post, and it turns out just about everyone was wrong. “Her physical abilities are identical to Marth’s—it must be in her D.N.A.,” he wrote. “However, where Marth’s power is concentrated in the tip of the sword, Lucina’s attack strength is balanced throughout the weapon, which might make her easier to control.” In prior games, the damage output of Marth’s attacks varied based on which part of the sword made contact with an opponent. Lucina won’t have that, so all of her attacks will do the same amount of damage regardless of where hits land on her sword. Sakurai did note that she’s “a little bit shorter” than Marth, but beyond that, it sounds like both characters will play exactly the same.
He also addressed why Lucina ended up with her own slot on the roster, rather than just as an alternate skin for Marth. “With the Wii Fit Trainers, the male and female Robins, the Villagers, and Little Mac, varying their appearances and voices works just like selecting alternate color variations,” he said. “However, whenever there is even a small difference in abilities, that character gets an actual roster slot. That is why you can select Lucina individually.”
Super Smash Bros. is out October 3 on 3DS and this holiday season on Wii U.
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