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ON MachineGames has a 'very clear idea' for a Wolfenstein: The New Order sequel

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MachineGames has a 'very clear idea' for a Wolfenstein: The New Order sequel
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Despite Wolfenstein: The New Order’s rather conclusive ending, creative director Jens Matthies says MachineGames has a “very clear idea” of what they’d like to do with a sequel, the developer told Giant Bomb.

“We would love to do a sequel,” Matthies told Giant Bomb. “We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel.”

“This is kind of an abstract, but because these projects are so long in terms of development—this was three-and-a-half years for this game—and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond,” he added. “If it isn’t, you end up paying for that further down the line. you have to react to it, change, and do stuff. I think we were able to polish that diamond a lot more than we have ever been able to in the past, but we still have new ideas for how we can polish it even further.”

The narrative strength of Wolfenstein: The New Order has been recognized almost across the board by critics, including our own Josh Harmon, who noted how jarring the tonal differences between the game’s somber, quieter moments and bombastically big action were in in his review.

Wolfenstein: The New Order is out now on Windows PC, PS4, Xbox One, PS3, and Xbox 360.

MachineGames has a ‘very clear idea’ for a Wolfenstein: The New Order sequel

By | 06/25/2014 01:30 PM PT

News

Despite Wolfenstein: The New Order’s rather conclusive ending, creative director Jens Matthies says MachineGames has a “very clear idea” of what they’d like to do with a sequel, the developer told Giant Bomb.

“We would love to do a sequel,” Matthies told Giant Bomb. “We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel.”

“This is kind of an abstract, but because these projects are so long in terms of development—this was three-and-a-half years for this game—and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond,” he added. “If it isn’t, you end up paying for that further down the line. you have to react to it, change, and do stuff. I think we were able to polish that diamond a lot more than we have ever been able to in the past, but we still have new ideas for how we can polish it even further.”

The narrative strength of Wolfenstein: The New Order has been recognized almost across the board by critics, including our own Josh Harmon, who noted how jarring the tonal differences between the game’s somber, quieter moments and bombastically big action were in in his review.

Wolfenstein: The New Order is out now on Windows PC, PS4, Xbox One, PS3, and Xbox 360.

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